Aug 9, 2019 1:53 PM
Since we need some feedback that others can link it to a source document(/s):
Medics no buff. With total support classes restricted to 3 max and a squad can only play 1 maximum support class in a 8v8, are meds really in danger of dying to up front damage?
A lot of these classes are tentative and may be changed. My desire to run nader is prob gone with the mortar going down to 1. Realistically, I can see 4 marines/2 meds/1 LMG/1 additional sup. That's an optimistic outlook. Don't think meds really need these buffs when you have to face the likely scenario that we are running the exact same composition except meds receive a compensation buff for classes that may likely not get playing time that affect meds survivability. If anything, sniper prob had the largest impact against meds and that class is likely not going to be touched at all. Nader would result in the same impact as before except the damage is now reasonable after bouncing. RPG is a medium range weapon and has more counter play than any classes that has more consistent damage and faster velocity while the user can both move and shoot. Not sure where the impending danger for meds are with these support classes in play?
AT should be looked at again. Current AT is a niche role that will excel in only one scenario, flanking. That's actually a bad thing when the intended changes are looking to increase their viability in USL. The new AT isn't exactly better at flanking since it's range has been reduced significantly.
Tldr; suppose to make supports op so we buffed meds to make supports worse but we nerfed supports again wut?
Edited Aug 9, 2019 1:54 PM