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Thinking Through Salary Cap... Archive
Started by Armor · Jun 26, 2016 12:33 PM · 100 replies · 2580 views
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I was asked to post my comments around the "future of USL" conversation and what I thought needed to be done to possibly allow future seasons of the league. I don't have a lot of time to post back and forth on this right now, but I put my quick thoughts together below and welcome any constructive conversation around this. BACKGROUND One of the problems that has plagued us for a while is that squads tend to stack and lower tiered squads find it difficult to win a single match all season as a result. What makes that worse is the fact that since the skill-gap is so great between top and bottom tiered squads, good players aren't typically willing to step down and help out. Example: The average margin of defeat for Foot Clan this season was 74 kills (or 9+ straight 8-0 battles). You have to do something to bridge that skill gap and there are only three options that make sense: 1. Implement a salary cap to distribute the talent across squads (but still allow you to play with some of the players you like). 2. Use a draft league approach (this is probably inferior to the salary cap option). 3. Build squads the way we always have, but give squads that are losing some additional tools (weapon, armor, etc.) that make it progressively harder for squads to run up the score and may give them a fighting chance to keep the game close (you could remove the items as they got within 10-20 kills of the other team, which would likely not happen). TO CLARIFY Most players on upper tier squads play this game on EASY MODE all the time because the skill gap is pretty significant. The players on lower tiered squads are constantly playing on GOD MODE. That means that players on lower tiered squads will eventually QUIT and move on to other games that they can enjoy, and that players on upper tier squads will eventually QUIT and move on to games that offer a challenge. The relationships that have been built on this game are the only thing keeping the league going year to year without a deeper player base. We're still building squads every year using the same approach that we used when there were 300 people playing USL and it's not working. SOLUTION I would go with option #1, which seems to be picking up more steam. Implement a salary cap. I'll note that you may have to revisit option #3, depending on how the season shapes up to avoid major blowouts (of course this is a situational comment - it depends on the lineups chosen and how the matches go). I think this option works better than a draft (just a personal opinion), and could feed directly into UFL. A draft/salary cap approach should serve to HELP NEW PLAYERS GROW more than the current model. Everyone should have the same caliber of player in their 5th/6th/7th/8th slots. You could see new players get thrown into matches alongside good players (instead of against them) more often - especially in scrims - and they may actually get better instead of finding different ways to die in style. In order to do this, I would propose the following steps: 1. Chris should wipe the Free Agents list. 2. Anyone that wants to play this season should declare free agency by Sunday, 7/3. 3. Someone build a Google Spreadsheet / Form for rating players on free agents list. 4. 10-15 players selected to rate each person on the list by Friday, 7/8 and average scores are posted on general discussion forum for all players to review and question openly. 5. Each player will need a value tied to their user record here (Chris, we could use the UFL score for this) 6. A sum would need to be added to each squad page and possibly a check when you try to accept an invite that blocks the transaction if it would put the squad over the salary cap. 7. Player scores are finalized and loaded on Sunday, 7/10 (meaning all players have 48 hours to review the "salary" for each player that was posted in step 4). 8. Squads should form by Sunday, 7/17 to start the next season. You will need a process for incoming players: Option 1: Use a waiver/free agent system similar to fantasy baseball. Randomize the waiver numbers and handle claims through a forum thread in the captain's forum (cleaner, but exploitable). Option 2: Each player will need to go through a review process before being allowed to join a squad (messy). The most important thing to remember in ALL of this is that any system that's implemented here will be EASY TO MANIPULATE. It would be on you guys (the players) to work within the reasonable bounds of fairness to have an enjoyable season.
Edited Jun 26, 2016 1:22 PM
The real problem with FC was recruiting noobs who wouldnt show, ragers, etc...
FC had a lot of talent. Poor scheduling, changes in rules not applying to us, and squads refusing to sb us during the week caused us to lose interest and fade.
I'm not sure these points are applicable from a go-forward, all things equal basis, but I'll address briefly: 1. "recruiting noobs who wouldn't show" 2. "had lot of talent [...] but poor scheduling, changes in rules..." 3. "squads refusing to sb us" Hopefully #1 and #3 would be resolved by a salary cap that levels the playing field. #3 specifically relates to the following statement that I made (squads may not have wanted to play you because they could be challenged more by other squads): "Most players on upper tier squads play this game on EASY MODE all the time because the skill gap is pretty significant. The players on lower tiered squads are constantly playing on GOD MODE. That means that players on lower tiered squads will eventually QUIT and move on to other games that they can enjoy, and that players on upper tier squads will eventually QUIT and move on to games that offer a challenge." #2 - scheduling will always be an issue when we have a low number of squads (coupled with a low number of referees). If games overlap, you have 67% of the league involved in matches and you're counting in 33% to referee those matches which is an issue since we don't have 10-20 active referees that are distributed across all squads. If rules was related to rape line violations or other things that require a MANUAL action by referees, this falls under the same bucket. **Appreciate the feedback. Back to the topic of salary caps -- good idea, bad idea, missed something in the steps planned out above? needs changes?** Edit: Also, poll is up. Will follow it with two separate polls around referee and captain interest.
Edited Jun 26, 2016 2:07 PM
I think if we did a salary cap I would make a team. Only reason I havent is because of the unfair balance in the league.
I think Salary Cap is a good idea, and could revive interest again.
Where is the "Not sure, interest hardly there/IDK" option edit: ill just do no for now i suppose
Edited Jun 26, 2016 2:48 PM
I love the salary cap idea. LOVE it.
I think a salary cap is the best compromise between encouraging competition and freedom of movement.
Everything about this idea is awesome. Thanks so much for the incredible detail you put into this proposal Armor - it is well received.
do it
Nothing will ever bridge the gap between the top players and the noobs. I love you all
Edited Jun 26, 2016 7:58 PM
I got you e
Darth u better take me and lyric you love muffin
Edited Jun 26, 2016 7:58 PM
tl dr
"Nothing will ever bridge the gap between the top players and the noobs. I love you all" ^ well said, easoe I will forever be a noob
yo armor so how do I declare free agency huh? I'm trying to leave my squad and it won't let me - says roster is locked. Isn't the season over? wut Let this man play some USL
Created & uploaded a sample salary cap model. It would just require someone (or a group of people) to rank the players that declare free agency once rosters unlock. The model is scale-able, so it's easy to adjust... https://docs.google.com/spreadsheets/d/1IQQprril9OVBUnr1vmppmsHkldy3MV9YqorxVocZIT8/edit?usp=sharing
Captain poll posted - please consider whether or not you would be willing to captain a squad with a salary cap format.
This game needs better built in macros for salary cap imo (e.g. enemy sighted, %tickedname has low hp, team fall back! etc. not just power law. I know theres like a %25 sound in chat but too hard to use) mostly based on s6, s4 season stats, teams playoff record and other intangibles (leadership) the pros Champion 180 Herthbul 175 Jordan 130 ER 130 Pandy 130 Tactical 140 the starters tg 100 Colossal 120 Apdo 100 Leak 120 Shasta 100 spiderman69 Sov 100 Fairfax 100 em4awon 100 Sol 100 Taz 90 c 90 Brillhart 80 crip 80 Universal Soldier 2k 80 Distrikt 70 SM 70 r 70 Killer 80 e 80 albert 80 DICK 95 Kay Double-U 70 starters whom I am too lazy to rate Taz Uzo Brillhart negativezero SE nosekeeper kippa Romulocks Warhawk Ace Fausto Mizzouse yosh albert victim Water fresh Stavudine Cage , Babble Ghost Infinite Death 2pac Z Joe THE MOUNTAIN Apollo Palm and others ?sqaudjoin v3 (semi) trolls based on an seasons stats (probably had games missing) Abdul 101 3K-WEREWOLF (Deleted) Palm Z Predator Infinite Cage n0b kilza Stavudine Judinny solid snake22 spark s.f. Dove Snow Bulldog kippa Doctor.Nickk Brake Keith Stone SSW imp THE MOUNTAIN Unicorn victim Jane RangerSmith~ Death Mafia Joe kitd Dinobot Havok Mugen Ghost hustler Fire and Ice Bouncer SSW imp King Lunar Tick chica Havok BB Unicorn Water Armor bronco Judinny Khaleesi LOCCEDG604 EZEE Pliskin Keepsake r GUERILLA negativezero Lyric Frap Bouncer dp c0mbo s.f. J. JESSE Vince Carter Ghost Val Joe Distrikt J.Cole England Babble nfvi ThatDude Rangersmith albert allsport hustler Sara Z Duer Crosswind the author writing this ^(todo- delete this section with edit)
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