Mar 25, 2018 12:08 PM
To me, it's like comparing the demo version of infantry to...a patched demo that adds maybe one more feature.
I understand that you guys like your simple and easy to use game. But now you are bored and want more features. So you think you are finally ready to handle a couple stationary flags in your games? Pardon me if I slow clap un-enthusiastically. Skirmish has survived because the amount of players requiring a simple layout outnumbers the players that had the mental capacity to handle additional mechanics and concepts who have stopped playing.
USL/SL:
5 buttons a player will ever need to click in their inventory (primary, secondary, nade, law, knife)
Every shot does the same amount of damage, every time. (no need for energy awareness)
Missiles that only do damage against walls, or when they run out of lifetime and blow 2 coords away, but pass through everything in between there. One shot kill usually.
CTF:
Up to 16 items
Energy mechanics
Turrets/repairs/minerals
Movable flags
Countless other comparisons, but the point is, enjoy your simple little baby-infantry for what it is, you start adding more stuff and you'll just alienate the players that have made a career playing here, or the CTF'ers who know what flagging is actually supposed to be like. (hint, it's not tapping a flag and then running around in trees.)
Edited Mar 25, 2018 12:09 PM