Why not just try it out before you change it drastically, are we in some sort of hurry?
New Map - Kaiser Pass Archive
Started by Lucifer · Jun 26, 2018 12:59 AM · 69 replies · 1208 views
At a certain point you need to physically play on it.
I've seen a lot of maps be praised and criticized from just looking at them. When it comes time to play on them, they turn out the exact opposite.
@slob and EMP
Agreed
Some small final mods are being made then I'll talk to mizz about getting it up; then we'll put the map up.
I'm down to test it out, should get a few different types of squads to do so, like a strong group vs a weak group to see what a rape fest would look like.
A tad offset? They're opposite corners?
There's a reason good squads don't pick kr vs good squads
And ex is picked constantly
Perhaps you havent been reading the thread, but the corners are no longer the bases. There are tunnels on the left and right side of the map. The center of those tunnels is where the bases have been moved.
I guess the left side is still a coordinate higher...
Clearly makes map unplayable...
i actually really like it man, great job Abbath and HS. I think I agree to maybe remove the amount of (small) rocks on the map. we can always tweak as we go but it looks really good
I guess the left side is still a coordinate higher...
Clearly makes map unplayable...
Better just start from scratch! aha
Oh didn't realize that then, still too many buildings looks more like a pub or sl map
This is a read-only archive. Visit the current forums →