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Current AT Poll Archive
Started by e · Dec 11, 2023 5:01 PM · 97 replies · 1476 views
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Ice wrote:
decrease sniper damage or range?
LOL. Are you dumb? Sniper range should be infinite. We can’t even zoom out infinite. Damage is fine how it is. Sniper bullets should go through teammates though. Right King???
Decrease sniper damage to 64, that way it takes more than 1 random AR to kill a medic when a snipe hits
Reduce sniper bullet velocity so players have a chance to react and dodge, like every other weapon in the game. It also needs a reasonable minimum range.
Yo King, you reading this? They wanna decrease damage and decrease range. LOL.
Do you thinking saying it needs a reasonable minimum range = decreasing range?
Minimum range increase could be interesting if we make it substantial (150ft or something). Bullet-wise it is a sniper, it should do heavy damage. It's set to OHKO other snipers as it should, and to bring others low enough for 1-2 bullets to finish. There already is an ok amount of time to react if you see it coming, any slower and it would defeat the purpose. You shouldn't be relying on dodge reactions to avoid sniper fire.
King wrote:
Minimum range increase could be interesting if we make it substantial (150ft or something). Bullet-wise it is a sniper, it should do heavy damage. It's set to OHKO other snipers as it should, and to bring others low enough for 1-2 bullets to finish. There already is an ok amount of time to react if ...
Well fcking said. Wtf. If I recall…. Isn’t the old pub sniper a faster bullet? This sniper bullet isn’t that fast at all and y’all still crying about it? Smh.
Sol wrote:
Reduce sniper bullet velocity so players have a chance to react and dodge, like every other weapon in the game. It also needs a reasonable minimum range.
You’re basically saying take sniper out. Bro I’m the only sniper who can hit you.
King wrote:
Minimum range increase could be interesting if we make it substantial (150ft or something). Bullet-wise it is a sniper, it should do heavy damage. It's set to OHKO other snipers as it should, and to bring others low enough for 1-2 bullets to finish. There already is an ok amount of time to react if ...
How do we help meds deal with snipers without making better sqauds even stronger.
going back to AT. Fuck AT armor.
I don't think AT will be as playable if you remove the dash. They definately need a tweak though such as armor/range/etc. I'd go a different direction though and just remove the chain sword. Thats the only skill I worry about as a med against the dash AT.
Changing chain sword to knife isn't half bad
CC wrote:
I don't think AT will be as playable if you remove the dash. They definately need a tweak though such as armor/range/etc. I'd go a different direction though and just remove the chain sword. Thats the only skill I worry about as a med against the dash AT.
the changes tyrael implemented to the "test" classes on kr is reduced armor, range and 1 less bullet in the clip for AT. He also did a number of reworks on demo / nader, medic has SL PDW. He's still tweaking stuff and these classes are only playable on KR atm and you need to prize in a private arena experience 999999999 and be in spec to choose from the classes which are listed under the zombie event I believe.
SL med is already so good, DP got a double kill last night, destroyed neggy 1v2
Also make sure you give the test class a chance. They are in development and can always be changed around. Don't let Tyrael dreams be memes. *Manu comes with a steel chair and hits Tyrael
manu "not playing this year" time to add the fun items back in, add back in grapeshot at once
i did that already -_-
my two cents: - keep dash - get rid of armor and increase hp to 100 - keep the increased speed - i dont know how i feel about swapping it from chainsaw to knife... maybe change it to medic knife?
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