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SK Physics Heights
Gambler Jul 22, 2017 6 replies 245 views
G
OP ⭐ x1 anti-usl C
So, I'm going to be adding the Triton Badlands map on all USL zones and making it an option in the event voting.

However, I need to know the values of the physics heights for sk-based zones. I'm thinking its the same as the default values when you open up a new canvas in map editor no? If anyone knows, help a ninja out.
J
just die like Dave. k thx.
G
OP ⭐ x1 anti-usl C
Also, how does one copy and paste physics from one map to the other. I can copy and paste objects from one map to the other, but I'm having troubles with floor tiles and physics. Any suggestions?
J
i got one and It's stated from my first post.

just die like Dave. k thx.
M
I dont think you can. You'll have to individual find the same objects and see what the physics are and create them. In the times I used the Editor it wouldnt allow me to copy physics either.

Also, Infinite fuck yourself you homo
G
OP ⭐ x1 anti-usl C
MrFulcrous wrote:
I dont think you can. You'll have to individual find the same objects and see what the physics are and create them. In the times I used the Editor it wouldnt allow me to copy physics either. Also, Infinite fuck yourself you homo
Yea, unfortunately because of this I'm going to abandon this project. RIP Triton Badlands.
B
Gambler wrote:
Yea, unfortunately because of this I'm going to abandon this project. RIP Triton Badlands.
if you have the time you should keep workin on it gamb