G
Gambler
OP
⭐ x1
anti-usl C
Jul 22, 2017 9:56 PM
So, I'm going to be adding the Triton Badlands map on all USL zones and making it an option in the event voting.
However, I need to know the values of the physics heights for sk-based zones. I'm thinking its the same as the default values when you open up a new canvas in map editor no? If anyone knows, help a ninja out.
J
just die like Dave. k thx.
G
Gambler
OP
⭐ x1
anti-usl C
Jul 22, 2017 10:45 PM
Also, how does one copy and paste physics from one map to the other. I can copy and paste objects from one map to the other, but I'm having troubles with floor tiles and physics. Any suggestions?
J
Jin
Jul 23, 2017 12:01 AM
i got one and It's stated from my first post.
just die like Dave. k thx.
M
MrFulcrous
Jul 24, 2017 8:34 AM
I dont think you can. You'll have to individual find the same objects and see what the physics are and create them. In the times I used the Editor it wouldnt allow me to copy physics either.
Also, Infinite fuck yourself you homo
G
Gambler
OP
⭐ x1
anti-usl C
Jul 24, 2017 7:36 PM
MrFulcrous wrote:
I dont think you can. You'll have to individual find the same objects and see what the physics are and create them. In the times I used the Editor it wouldnt allow me to copy physics either.
Also, Infinite fuck yourself you homo
Yea, unfortunately because of this I'm going to abandon this project. RIP Triton Badlands.
B
Buff Daddy Sphinx
Aug 22, 2017 5:35 AM
Gambler wrote:
Yea, unfortunately because of this I'm going to abandon this project. RIP Triton Badlands.
if you have the time you should keep workin on it gamb