too many out of state packets make us have to restart the servers - after a few days of running more than about three zones causes our database server to just lose communication with the zone servers (usually leading to players getting an Unknown Login Failure). This happens faster when there are more people logged in or when more zones are up it seems.
the bursts of lag are probably caused by this same issue - the server has a packet it keeps trying to send and failing and eventually there is a backlog of packets that can't be sent because of one failed packet. I'm not sure what packets are being as sent as ordered - reliable but apparently something is and I never had a chance to go through all netcode and find the issue.
that's my guess
the bursts of lag are probably caused by this same issue - the server has a packet it keeps trying to send and failing and eventually there is a backlog of packets that can't be sent because of one failed packet. I'm not sure what packets are being as sent as ordered - reliable but apparently something is and I never had a chance to go through all netcode and find the issue.
that's my guess