A
ayb
OP
May 24, 2015 8:00 AM
Is there a way to randomly or semi-randomly fill an area (or via a brush) with a range of objects?
If you really don't understand what I'm asking for... I wanna make an asteroid field but hand-placing 10,000 asteroids sounds really really stupid, so I'm wondering if there's a faster way.
If anyone can help me figure that out...
Fleet! map soon (TM).
A
Apollo
⭐ x2
Kays Krew 3
May 24, 2015 8:20 AM
place a bunch randomly ... select them all by dragging on them all then Copy (Ctrl + c) and paste (ctrl + v) to desired area. You have now duplicated the area you just made in two clicks.
A
ayb
OP
May 24, 2015 7:20 PM
yeah but I want actual non-repeating though
and it's not just a big square of asteroids, it's gotta have style! and PANACHE!
it'll taper off, and have gaps and chokes and pockets!
:<
A
Apollo
⭐ x2
Kays Krew 3
May 24, 2015 11:36 PM
Then it's not you designing a map if you don't want it repeating and don't want to put in the work. I would suggest doing the copy paste thing, and then go back and making each area unique by moving some things around.
P
Puma
May 25, 2015 3:07 AM
No you cannot, the only "random background image" you can do is checkmark the box that is the "show stars" or w/e it is. but they aren't objects. You either have to place each object one by one, or like Apollo said, place a bunch, highlight them and copy and paste. Then you can edit from there. Copy and past a couple of coords then copy all of what you just did and repeat for a bigger broader area. and you can delete all the ones you don't want. The place stars or w/e that option is, is basically turning the blank black background image into a black background with random stars. The stars aren't big at all, they are just basically white dots randomly placed.
P
Puma
May 25, 2015 3:10 AM
Reminder : all objects you place (unless you want to fly over them) will need physics added to them so the vehicle will bounce off of it. That process takes the most time.
A
Apollo
⭐ x2
Kays Krew 3
May 25, 2015 4:38 AM
^^
physics and vision are a bitch, though you probably wont have to worry about vision on fleet, lol.
A
ayb
OP
May 25, 2015 1:40 PM
I don't mind "putting in work" -- but it's like using Photoshop for the first time and you don't know what options exist and don't, so it shouldn't hurt to ask.
Has anyone found a way to link physics to objects yet? To again cut down on the manual work.
10000 asteroids is not an exaggeration folks :P being able to reduce time spent per asteroid from ~30 seconds to even 10 seconds will reduce map creation time by several dozen hours.
A
Apollo
⭐ x2
Kays Krew 3
May 25, 2015 3:32 PM
I'm pretty sure you can't "link physics to objects", at least that I know of. Each object is unique. Remember this editor is probably 16 years old. Again, I would just copy and paste the physics. Making a map is very time consuming, if I'm not mistaken I think Palm was saying it took him 12+ hours of work just to make the Green/Yellow. I know it took me a good 6 hours to make the pink/purple that so many people like to shit on (Palm & Mizz even helped with physics) lol.
A lot of work goes into it that I think lots of people don't know. Editing the EC map has taken me like 8+ hrs.
ultra nerd lifers
D
Distrikt
⭐ x1
May 25, 2015 3:34 PM
we may not show it, but we do appreciate what you do mark.
B
Bomb
🛡️ x2
May 26, 2015 10:02 AM
AYB, just copy/paste like people have said but then edit out diff stars/add new ones in each copy/paste and it becomes less repeated.
Apollo, dont be so slow at editing bro.
love u
U
Uzo
⭐ x3
💎
May 26, 2015 12:08 PM
Anyone got object files with water landscape ? Or anyone know how to create these objects? It seems we are limited only to the objects we currently have.
B
Bomb
🛡️ x2
May 26, 2015 12:37 PM
Soulja, there should be a couple in the files. I know the old FI guys made them for a couple zones.
but to make them, find something that you can easily make tiled(without any repeating noticable patterns) and make square out of it. save it as a .bmp(256 colors i think?) and then use the .cfs converter tool.