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Map Edits
Mizzouse Apr 7, 2018 40 replies 906 views
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The legend has returned. No warmup 1-clip gg 60hp no re himself. Alberto "Snow Mexican" Gonzales
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🛡️ x1
r wrote:
You cant just copy/paste the physics/walls you see on ?showphysics. It takes awhile to re-build all them walls
but can you just edit and add a couple things to existing maps?
Advisor 💎 x13 🔱 Monkey Business CO
Brake wrote:
but can you just edit and add a couple things to existing maps?
the way you're wording this is over simplifying how tedious map editing is. The one time I got it to work on my old PC I was doing fine until the physics portion, that shit made me ragequit
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🛡️ x1
Yeah the main reason I was suggesting it was in hopes that 90% of the work would already be done
Edited Apr 9, 2018
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⭐ x2 Kays Krew 3
Well what exactly were you hoping to edit? There are certain things that can take minutes, but certain things that can take hours.
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Also don't listen to Apollo. Nigga hand in maps half completed and makes mizz and I do the vision and physics.

Brake what you said is easily doable and yes you can copy and paste vision and physics.
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⭐ x2 Kays Krew 3
leave the bitch work for you guys
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OP
You can copy and paste in the same map, you can't copy and paste from other maps except objects I believe. You could cheat though and make the objects and the physics together then click on default. Does save you time but still a long ass process.
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Know what else is a long ass process? Homemade noodles.
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OP
We've done the G4 pit opening before, bring it back again? Also not sure about G2, what's your ideas on opening it up?
Advisor 💎 x13 🔱 Monkey Business CO
Looking at the edits as they are now, you may have given away bot side altogether but with all the openings at KR and colle's base moved up they now have a clear advantage over KR positioning.

edit: try moving mesa up to that pit that's below f3, adjust f3 a bit and maybe move that brown building up a bit as is now it looks out of place.
Edited Apr 10, 2018
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Bring back the tap wars!!!!!
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⭐ x2 Kays Krew 3
I would widen all of the entrances of KR, and maybe not so much bring south mesa uptop to the put, but turn the pit into a rock that is the same existing shape (maybe add a cave through it) I'm in the process of getting a laptop with win7, so I can make some changes once I get it.
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OP
Face it, you can't balance kr. It's not possible.
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⭐ x2 Kays Krew 3
It's true, I tried to balance KR and ended up just making my map in the process.
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⭐ x1 🤝 Phenylephrine HCI CO
Somehow creating a better way out west of base and directly above 102 could help give Titan some advantage. It is too easy for them to get bogged down into countless numbers of chokes and trapped inside of the titan base.
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OP
K so I went back to trying to just small editing current KR. Its up on the test but very minor editions including a way out of base north for collie.
Advisor 💎 x13 🔱 Monkey Business CO
This just came back into my memory banks... do you remember when LZ Assault( hardcorps map) was turned into an SK map and tested out for preseason. Can we possibly find that map?
Advisor 💎 x13 🔱 Monkey Business CO
What about a map collab of NML(keeping the rock formations, removing trees and bunkers) and some of the buildings from outpost delta like h5 building or something. idk
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OP
SO, any input on the current KR edits since I've seen sb's on them now?
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