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Emperor
Jun 3, 2019 6:41 PM
Ya. I mean we can try it. Just not a fan of changes so close to season. Too easy for random things to go unnoticed.
Edited Jun 3, 2019
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dark prince
Referee
🛡️ x2
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Kays Krew 3
Jun 3, 2019 6:45 PM
I'm for switching it. We have a week to test it still. Can easily just revert it back if there is too many complaints.
S
Sov
💎 x24
Gentlemen CO
Jun 3, 2019 6:46 PM
You have to be a shit lmg player to not maintain distance against a marine player. LMG is fine.
LMG has +1 dmg buff from original LMG and got to revert it's clip to the original 50 clip ammo. I have seen more people playing LMG since the changes so it's def not a class that needs tuning.
If anything, revert the damage buff and increase the reload speed on LMG. I am pretty sure most people would rather have that adjustment.
Edited Jun 3, 2019
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BB
⭐ x1
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Phenylephrine HCI CO
Jun 3, 2019 6:49 PM
I am just wondering after checking, what SL incin we are putting in? Cause they both have the same specs that are currently in the game in regards to inner, outer, and blast radius.
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Emperor
Jun 3, 2019 6:50 PM
When I look at Marine AR and LMG load times, LMG is only 0.25 seconds longer.
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Sov
💎 x24
Gentlemen CO
Jun 3, 2019 6:58 PM
Did someone fix that recently, from this preseason? I'm pretty sure the reload was pretty long. Then again the numbers can be wrong considering it took octavian finding out the prox rate not being the same for the machinegunner class.
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Emperor
Jun 3, 2019 7:13 PM
I'll double check the numbers when I get home, but I think I remember the current Machine Gun only being 1/4 second longer reload atm. I was going to reduce the reload time at the same time I increased the clip size. But when I saw 0.25 difference it didn't make sense to me.
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LMG Update "Opportunity"
Spoken like a true salesmen.
R
r
⭐ x7
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Jun 3, 2019 8:30 PM
Its a great opportunity to remove sniper
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Mizzouse
Jun 3, 2019 8:34 PM
True R, not like there were any good snipers playing usl anyways.