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USL Class Updates 📰 News
Champion Aug 5, 2019 84 replies 1787 views
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OP Webmaster 👑 x24 👑 Gentlemen CO
8/10/19

<b><u>Assault Trooper</u></b>
- Reduced hp from 85 to 80
- Added 2 charges to assault dash and increased the distance slightly. There is a 1 second delay after charging before you can fire any weapons. After 2 charges its now on a 25 second cooldown.
- Increased range of Dual Auto Pistol.

<b><u>Medic</u></b>
- Reduced hp from 85 to 80.
- Increased stim packs to 2 and increased the cooldown to 5 seconds between use. Each stim pack heals 30 hp.

<b><u>Demolitions</u></b>
- Removed Incendiary Grenades
- Added Molotov Grenades that create patches of fire on the ground and a dot on the player for every flame you hit.

<b><u>Grenadier</u></b>
- Increased mortar capacity to 2.

These should be the final updates that we will run with. The only thing that might change is molotov damage. Can't really gauge it until I see it in action.
Y
Commentator ⭐ x16
pog
F
⭐ x2
bleh
OP Webmaster 👑 x24 👑 Gentlemen CO
Last couple of tweaks:

- Reduced Assault Dash charges back to 1 on a 20 second cooldown. 2 dashes was a bit overkill.

- The delay to your other weapons and medkit after using a stim pack has been reduced from 3 seconds to 1.5. The cooldown between stim packs still remains the same.

We will be running with these class changes this season. Feedback is very much encouraged. After this season is over we can look at what went right and what went wrong. But I feel like the support classes are in a much better place than before. They will definitely play a role on certain maps and certain comps/play styles per squad.

Just keep in mind that support classes are limited to three and LMG has been reduced to 1 per team as part of the 3 support.
Y
Commentator ⭐ x16
thank you guys for all the work that you all put into the offseason!
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