OP
🥈
Phenylephrine HCI
On 8.22.20, class changes were reverted back the changes made in Season 20 and the incremental changes for a few seasons prior to that. They were only made in EC Apollo to test for the next few Sunday's, and can be replicated across all USL zones. For now, the Season 20 changes exist in all other maps and can be easily moved back to EC Apollo if needed as well, but we will try the "reverted changes" for the next few weeks. To be clear, we have the ability to go either way depending on what the community wants. Based on the poll, I felt the decision needed to be made as there were a total of 19 people who voted for Changes or didn't care, and a total of 11 people who voted for Liked the changes or didn't care.
Thanks to Champion, BD, and Ace and to all those that spent the time to re-implement these changes and making it possible to change easily between the settings moving forward.
Changes:
-Medic
Stim pack removed
-LMG
Recoil reverted to 2015 settings
Spray reverted to 2015 settings
Reload reverted to longer reload
Incendiary grenades removed
-Grenadier
Mortar removed
Bouncy GL disabled
Old Shotgun enabled (not Shotgun Explosives, and not "Red Shotgun")
-Assault Trooper
Speed boost removed
Range reverted to old settings (shorter range)
-Demo Class
Class removed
-Sapper
Old sound ("Fire in the hole") enabled
Shotgun explosives weapon enabled
-Sniper
Removed Mine
Removed Throwing Knives
Removed Ghillie Suit
Fixed Grenade bug (1st grenade works, but subsequent grenades do not explode for damage)
-Ripper Gunner
Pass through firing disabled
Molotov grenades removed
-ALL Classes back to 3 grenades from 1 grenade
Thanks to Champion, BD, and Ace and to all those that spent the time to re-implement these changes and making it possible to change easily between the settings moving forward.
Changes:
-Medic
Stim pack removed
-LMG
Recoil reverted to 2015 settings
Spray reverted to 2015 settings
Reload reverted to longer reload
Incendiary grenades removed
-Grenadier
Mortar removed
Bouncy GL disabled
Old Shotgun enabled (not Shotgun Explosives, and not "Red Shotgun")
-Assault Trooper
Speed boost removed
Range reverted to old settings (shorter range)
-Demo Class
Class removed
-Sapper
Old sound ("Fire in the hole") enabled
Shotgun explosives weapon enabled
-Sniper
Removed Mine
Removed Throwing Knives
Removed Ghillie Suit
Fixed Grenade bug (1st grenade works, but subsequent grenades do not explode for damage)
-Ripper Gunner
Pass through firing disabled
Molotov grenades removed
-ALL Classes back to 3 grenades from 1 grenade