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Map Suggestions (Constructive)
Later Jul 16, 2015 14 replies 261 views
L
OP 💎 x8
http://tinypic.com/r/1235wrm/8

Here is a picture of how I would edit apollos map in order to truly make it more playable and the reasons as to why

First I think the map has to much stuff going on, way too easy to hold and mirror what someone else is doing because every flank requires a death trap or a super long flank where you leave your team exposed. Collie is way to easy to camp currently and it wont take people long to figure it out.

Changes & Reasons

1. I dont know the purpose of this long rock, I think by shortening it it allows people to actually use it to flank or get another angle on a group pushing right hand side of KR. Currently it just helps collie because its so easy to counter that long flank.

2. That choke is way to small there, its ab absolute death trap how does titan fall back from pushing collie, its either out in the open above weed, under weed so easy to get streamed and cut off, going through that small choke will be law central and really only helps collie. By widening it both teams can use it as a flank choice when fighting right hand side or on KR.

3. Open a door to weed going under is a death trap you made 1 straight way under weed and then under that rock very little choices. It wont be used for camping there are much better places to choose.

4. This was quite possible the worst part of the entire map! If collie holds that bottom choke in front or barricades do you know how long a flank takes? and then that flank involves a tunnel? Its ridiculous and perfectly set up to camp. This is not KR map so open it up so it can be used as flank theres already enough physics and ridges there for law creativity falling.

5. 2nd worse thing on the map is this tunnel again if you hold below tunnel where can you break that from? You cant you have to leave and try to fight north but obviously the team will know what youre doing and it will be a cake walk to counter. Cut that half rock opening tunnel leave little cave for a hiding spot you can even make it deeper so its more usable. This creates 2 places to fight when that hold happens and an easier flank without exposing your entire team to a push because a flank takes 8 minutes.

6. People rarely fight north it does not matter the map yet people dont understand that by removing that lake you have an open field that would be great for laws open fire and also make more use of that building there. Would also make for very good fights from KR to north, currently I see no need to ever go north!

7. I like the escape tunnels you made and you set collie up perfectly with being able to respawn and choose where to go without the enemy knowing. I think you do the same for titan make dropship aim at the tunnel that way people dont know where you are going, another good idea would be to make a wider exit mid way through the tunnel so it can be used when there is a fight right of KR.

Well I think these things will definitely help the overall gameplay of the map. Tried to be as constructive as possible without bashing.

Why not change the ground either? hard to see ridges but that could be just a preference of mine so well see what people say.
U
⭐ x3 💎
I didn't read your post (sorry) but I do agree that Apollo's map will need MAJOR (more than 7 changes) edits for it to be playable for this next season - over and out.
M
League Analyst 💎 x10 🥇 Gentlemen
Good post

I think apollo already corrected some of these just needs the map updates in gsme
L
Advisor ⭐ x4 🥈 Monkey Business C
apollo why cant you see ur map is killing infantry??
N
💎 x7 Monkey Business
apollo why cant you see ur map is killing infantry??
K
⭐ x10
I didn't read the post from khaos, but I imagined it read along the lines of "I'm scared of kippa on this map".
B
🛡️ x1
Those are really good suggestions/edits to the map khaos. I definitely agree with having at least one area that is more opened space. Definitely too much stuff on the map and I do want to see more players test out north area
A
⭐ x2 Kays Krew 3
Thanks for your feedback, I def. agree with you with points 1, 2 and 4. and have def. been changed.

As for #3 - not sure what you mean?

#5 The tunnel has changed and is abit different, the vision is completely gone. Changed the physics

#6 North is pretty open, you can shoot over those methane pits.
B
🛡️ x1
Open as like walkable also. The methane areas are like a thin strip of land it would be nice to remove half the methane areas and replace with normal unobstructed walkable land.
L
OP 💎 x8
Glad to help and I really say these things to help. Ill explain those so hopefully we can come to something different. I look at the structures needing to have a purpose.

#3. I think there needs to be a wider escape under weed, currently its so small thats its a trap and doesn't allow for multiple people in there to flank. You can do a couple things make a door where I marked or move weed up so that you can send a 3 person flank under. Right now its a straightaway and then you run into another straightaway with the rock to the right of it. (Keep in mind most battles will be south so this will allow for more creative moves.

#5. I didnt have a problem with the tunnel for vision. I had a problem with it because lets say Collie is holding right below that tunnel what could you do? Nothing you can force that push but collie has a huge advantage there and the flank would take too long. Its a perfect spot for camping and its what people will use. If we remove what I marked red then it allows people to flank through KR pretty quickly not leaving team exposed and having 2 fights, one south and one by where tunnel is. If you still want a tunnel since it is creative why not make the tunnel go east to west starting where the cave is and going east that would make it useable and could flank the flank. (As I type this I think its great lol ill edit and post so you have a visual)

http://tinypic.com/r/9kqemp/8

I added a screenshot the red needs to be removed to allow a larger space to flank when a team holds at (X) the green is the tunnel you can have with no vision for a sneaky flank that means both teams can use it! Currently its a huge advantage for collie holding at X and also for use of the tunnel.

#6 I know you can shoot over but you cant walk over to push or law snipe think about that, one of the best attributes to USL has always been law sniping and a real open field lead to awesome fights with law snipes and enough things around it (KR,BUILDING,ABOVE ROCKS) for cover. Its just cluttered otherwise.
K
⭐ x10
Khaos getting his pre-season dodging skills in early.
L
OP 💎 x8
kippa its over bro let it go.

Head to head:
15 matches: seven wins for Guardiola, three for Mourinho and five draws.

gg.
K
⭐ x10
Jose #1
L
OP 💎 x8
We actually fit the personalities pretty well, you're content holding and forcing a mistake. I'm happy when I'm pressing and controlling.
O
🛡️ x1
Apollo let me know when you will be on and I can show you a lot of vision bugs on your map you can have removed.