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New Map - Kaiser Pass
Lucifer Jun 26, 2018 69 replies 1211 views
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OP 🔱 Clique CO
Firstly, here is an updated version of the map:

https://imgur.com/a/1q7fweZ

You'll notice the top lake has been taken out and replaced by a more open area with small rock physics similar to north of pig rock.

One of the southern passageways has been enclosed and modified to look like the north area.

Regarding the right side, its it's incomplete. It will not remain that barren.

@r I was considering this but I wasnt sure if the community would like it bc it goes against traditional maps.

@apollo I do like the idea of adding an additional exit to the bases. I'm sure we can figure something out.

M
Just incomplete right now from what it looks like. I see a big problem with the right side's base though, it's easier to get trapped on than left side is. More coverage or ways out of the base would be better, like what the left side offers. Even though it has more choke points to try to go through, it's easier to deceive the enemy than what the right side offers.
M
League Analyst 💎 x10 🥇 Gentlemen
it'd be pretty sweet to put a bridge right down the middle of the lake too connecting the rocks
M
Also I don't know why but the top left most rock needs to be deleted. The one that touches the road. Seems like it's one too many there if you ran north.
Edited Jun 26, 2018
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OP 🔱 Clique CO
Mecca wrote:
it'd be pretty sweet to put a bridge right down the middle of the lake too connecting the rocks
Are you suggesting adding a bridge vertically?

@mizz the top piece is a ditch, not a cliff to hide behind
M
Ah ok, hard to tell with imgur
M
League Analyst 💎 x10 🥇 Gentlemen
Lucifer wrote:
Are you suggesting adding a bridge vertically? @mizz the top piece is a ditch, not a cliff to hide behind
Yes
L
OP 🔱 Clique CO
@Mecca

We'll see what we can come up with. We'd have to open up the cliffs on each end and that can probably make for some cool angles at each opening.

@mizz

Yeah going off Imgur is a little rough so I recorded a video walkthrough of the map to show more detail and give better scale.

Atm I'm not sure why the radar is cutting off a tiny bit of the map on the far left, but you'll see that there is some space on the left side of those cliffs.

https://www.youtube.com/watch?v=qVMEXDRbAWE
K
⭐ x10
Make both bases central in the map.
Advisor 💎 x13 🔱 Monkey Business CO
kippa wrote:
Make both bases central in the map.
this
L
OP 🔱 Clique CO
Centering both bases seems popular so that will more than likely happen.
R
⭐ x7 🤝
Lucifer wrote:
Centering both bases seems popular so that will more than likely happen.
Thank you for working on it and for considering everyones input.
L
OP 🔱 Clique CO
Ofc There's no sense in putting together a map that no one is gonna wanna play on
M
https://imgur.com/a/F8LI6zM
L
OP 🔱 Clique CO
Mizzouse wrote:
https://imgur.com/a/F8LI6zM
I already spoke to hs about removing some of the rocks east of the cemetery.

I'm not a fan of that ditch northwest so it might be removed altogether.

Where you want the pocket I was think more to the right and also putting another one north map.

Doors will also be added to the left building

We already spoke of the bone spur.

As for far right those rocks might not stay that well so no rocks will be added at this time.
Edited Jun 26, 2018
B
this is awesome, there should be a prize for putting in this amount of work
M
Either spot on the mini cave abbath, doesn't matter there.
Advisor 💎 x13 🔱 Monkey Business CO
Mizzouse wrote:
Either spot on the mini cave abbath, doesn't matter there.
you just want that mini cave so cael can come back and ruin ambushes
M
Nah I want to use ****'s Crevasse. See kevin for details.
L
OP 🔱 Clique CO
After talking with Hs we decided to hold off on relocating the bases. We are still considering it, but we want to see if people still feel the same way after the right side of the map is complete.
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