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New Map - Kaiser Pass
Lucifer Jun 26, 2018 69 replies 1210 views
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M
League Analyst 💎 x10 🥇 Gentlemen
Guarantee they will. North to south advantage is too strong, the map
Will not be balanced without it. It would never be used in a competitive match just like kr
M
Finish the map first, then have a separate version of it and I can put both up for testing. Or you guys can, just make sure you change the name of the script it's using. Can't have 2 scripts with the same name.
Edited Jun 27, 2018
L
OP 🔱 Clique CO
@mizz
Yeah, we'd definitely need you to put it on the server when its ready to test. Hs's private server isn't fast enough for even three people to download at the same time lol
M
League Analyst 💎 x10 🥇 Gentlemen
Lucifer wrote:
After talking with Hs we decided to hold off on relocating the bases. We are still considering it, but we want to see if people still feel the same way after the right side of the map is complete.
Why did you decide to hold off on relocating? Nobody is going to chose it where the bases are now. No matter what you put on each side.
Advisor ⭐ x8 👑 good guys
I would choose the weaker side if they had a trident in front of their base so that statement is false.
L
OP 🔱 Clique CO
@mecca

Hs felt it best til the right side is complete and I agree with him. Once it's done then everyone can judge if there is a enough disadvantage that would require the bases being evened out.

We mainly just want to take it step by step. We have no problem making the adjustment later on.
M
League Analyst 💎 x10 🥇 Gentlemen
It's not about the side of the maps it's about the distinct north/south advantage
E
It will almost certainly be wanted Abba, either way.

It's one of the reasons Titan/D7 is the go to base in Twin Peaks. Facing north is usually a clear advantage for most players.

By making the adjustment as soon as possible, you'll be helping yourself in regards to finishing the East side of the map ultimately. Rather than doing the East, having most people say they still want centralized spawns, and then potentially redoing the East to make the spawn change.
S
⭐ x1
Faydon Lake League or bust
L
OP 🔱 Clique CO
@mecca and EMP

I'll have to get back to you guys

And someone ban apdo
L
OP 🔱 Clique CO
Alright my dootz here is an update on the map. You will notice far east and west there are new cave inlets. These will be the new bases for Titan and Collective. The buildings originally used for the bases will remain in their current location.

Two new buildings have been added, one big and the other small. The small one has yet to receive small contents with low physics.

Obviously the right is still incomplete, but it is coming together. The left side still requires some small mods that Mizz has pointed out.

https://imgur.com/a/wlPh3rW

Questions, comments, concerns?
A
⭐ x2 Kays Krew 3
Where are you planning on putting rape lines in? I like the caves, maybe build a tunnel connecting them to the dropship or that area as a second escape/flank if a team is trying to baserape.
L
OP 🔱 Clique CO
I think there might be enough space in the border to insert a narrow passageway thatd lead to the original base buildings.

Regarding rape lines we want to do some testing and see what kind of base raping goes on first. After a few games we should have a general idea.
Webmaster 👑 x24 👑 Gentlemen CO
I think the top right and bottom left should be changed around a bit to look like less of a spawn area if you're centering the bases though. I'm also really worried about these inlets. I'm not sure if you have more edits planned but as they stand right now there doesn't seem to be much wiggle room to escape. You can trap a squad in their own base pretty easily.
H
⭐ x2 Big Dick Boys
Champion wrote:
I think the top right and bottom left should be changed around a bit to look like less of a spawn area if you're centering the bases though. I'm also really worried about these inlets. I'm not sure if you have more edits planned but as they stand right now there doesn't seem to be much wiggle room t ...
Step ahead of you, there are tunnels leading to north and south corners of the map from the cave spawns.
L
OP 🔱 Clique CO
Alright folks, here it is. HS and I believe this to be the "final" version of Kaiser Pass. You guys have voiced your opinions and we have listened. We did our best to accommodate everyone so we hope this pleases all or even a majority of the USL community.

Some final physics are being installed and then it will be ready for field testing. During this testing is when rape lines will be implemented.

Questions, comments, concerns


https://imgur.com/a/VQ4EF0F
Advisor 💎 x13 🔱 Monkey Business CO
I know its been said already and ive voiced my concern about the clutter on the left, all those rocks right outside of base plus all those entrances in the building top left, it is clear whomever has left side and gets the lead will never have to leave the left hand side of the map as there are soooooooooooo many camping possibilities.
E
Looks good.

Best way to go now would be to actually test it with SBs.
M
League Analyst 💎 x10 🥇 Gentlemen
Way too many rocks on the left

Way too many buildings for a usl map, would work better as pub

The bases not being level makes this map unplayable
L
OP 🔱 Clique CO
@demon will try to modify those a bit then

@mecca I suppose a few more rocks can be removed but there are less buildings here than on EC.
The bases were put on the left and right side, but a tad offset. If you think them not being directly across from each other is an issue then idk what to say.
Edited Jul 1, 2018
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