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Class Discussion Continued
Mizzouse Oct 18, 2018 95 replies 1745 views
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M
OP
Alright, since that page is super long and a lot of ideas were lost in it, I am starting this one:

For those that tested and have feedback on the classes what are your ideas?

Grenadier: I like the idea of the bouncing grenades. I also like what champion said about having the GL and the Bouncing Grenades together on the class along with an sg. What I think we should try testing is having both of the on there, a slight decrease in range for the bouncing grenades and only 1 bouncing grenade able to shoot at a time. The delay between shooting any gun should be low though so at least you have something to use in a fight while one reloads.

AT: I believe its balanced now.

Medic: Havent tested the steron theory but unno if we should even mess with this class, I feel like it was fine.

LMG: I personally don't like the flame thrower and the burn affect on this class. I am still up in the air about the main gun as well, to me it doesnt feel like an lmg class anymore. I was thinking about having the incinerator back on that class instead of the flame thrower but increase the range of it maybe? Anyone else have any suggestions?

Sniper: Was supposed to get 80hp, keep the same snipe damage and test out the current throwing knife on it with damage ranging from 25-35hp.

Ripper: I'm fine with the current changes with it, anyone else have any ideas?

Marine: stays the same

No more other classes after that.

Post your feedback.
S
💎 x24 Gentlemen CO
Grenadier: Keep it with 2 separate GLs, bouncing and stand-fire. I don't mind the decrease but should work well with momentum. What you should test is to see if bouncing GL can help breaks camps at rock like outside of EC and people holding inside of EC rocks. Otherwise, bouncing gl is pointless if it's low range.

Medic: Steron is useless.

LMG: So incin atm can kill you one clip. HS current stats on flamethrower with 1 clip can only drop you to 1 very slowly(you go from 20ish to 1 in 3-5 secs). I also do not mind incin going back to the class over flamethrower. If you revert back the changes to the main gun, scrap machine gunner. No one will use the class besides the same 2 people. Current MG as a gun is fine since it only shoots 40 bullets and has a long load so it actually has counter play. LMG shouldn't be the class with spread since it relies on hitting it's bullet. The class now has minimal spread and removed the knock back from shooting the gun, feels so much better to actually use.

Sniper: Don't care. Don't think it should have been a USL class at all or worth adjusting it to USL game play.

Ripper: Feels fine but nos probably knows better than I do.

Marine: Agreed. Stay the same.
D
Referee 🛡️ x2 👑 Kays Krew 3
Thanks Sov.
K
💎 x16 🔱 Phenylephrine HCI
One of lmg's trademark is the knock back from shooting the gun so you can fall faster though. Give them SL incin that actually kill dudes.

Medic: steron LOL plz

Ripper: still not going to make enough impact, buff dmg by 1?????
S
💎 x24 Gentlemen CO
Why do people want to keep an identity of a class that isn't being played at all. The knock back is horrendous for USL. You want to push forward, not slow down the push of your team. You can't even fight a marine straight up while doing more damage because your bullets impede your movement. If both players have similar skill level, the marine wins just by hitting easier. FYI, USL incin can kill ppl, just need to hit everything. Dumbest buff ever coming from the guy who gets carried by me on zombs royale.

I wouldn't mind seeing a 1dmg buff to ripper.
K
💎 x16 🔱 Phenylephrine HCI
lmg is a more defensive class that is harder to kill than marines. It is also very good to use as a solo flank that can easily move in and out of sticky situations. Not everything is about pushing. It's quite difficult to land every incin before you get your face blown off by SG. I guess incin doesn't really matter since there are no trees for you to ambush in usl.

ZombsRoyale Stats

Sov: Kill per match 3.5
kaga: Kill per match 4.5


NEXT PLZ
N
💎 x16
Small ripper damage buff pls, 1 or 2
S
💎 x24 Gentlemen CO
kaga wrote:
lmg is a more defensive class that is harder to kill than marines. It is also very good to use as a solo flank that can easily move in and out of sticky situations. Not everything is about pushing. It's quite difficult to land every incin before you get your face blown off by SG. I guess incin doesn ...
LMG isn't a defensive class. Marine is still a better defensive class because shotgun/laws are more useful. LMG is a good class only when you are falling back or holding areas without physics. It's horrendous as solo flank. The point of solo flank isn't to always get ready to fall asap. It's to match the other solo angle. If we are giving a huge priority on increasing pace to reduce camping, why are we giving a shit about camping or falling out asap? It's not difficult to land incin because you realistically can only use it close range. This isn't a shotgun where you can still use when they aren't at point blank range. Can you form a better argument than "tradition" and "defensive specialist class in a league where camping is a problem but no one uses it except two people". The secondary is rarely the point of what makes LMG good, it's suppose to be about it's main gun. Incin buff is honestly the dumbest thing I've heard in trying to make LMG viable.
Edited Oct 19, 2018
K
💎 x16 🔱 Phenylephrine HCI
I believe my argument is valid, you can form your own opinion. It's not horrendous when I use it as solo flank, its also not always about increasing pace since not every squad has the luxury of massive firepower. I am not here to dispute what you said, you may disagree but I offer another point of view from a player that actually use it in sb/matches more than you.
C
⭐ x1 👑 Gentlemen
Sniper: start with 50 ammo. Not 20... if shots do 60HP how u gonna give it only 20 shots.
S
💎 x24 Gentlemen CO
You did not refute any points at all. If the current lmg is suppose to help be a defensive specialist in the current league where people want to deter camping, why is it only two people are using the class on a consistent basis? Hell even easoe doesn't use it when the game is on the line, only yosh realistically will utilize this class. You don't even use the class at all. You have been playing marine/lmg/w.e fighting class in the last 2 seasons of USL? You honestly don't think I've used this class at all more so than you have? Kaga you can do a lot better than I have played this class a lot more than you do but apparently I don't use it when it's an actual USL match.
H
⭐ x2 Big Dick Boys
Whatever you guys decide to do. Someone just make a nice list of what actually is going to be changed. I hate reading these threads cause they get so convoluted lol.
K
💎 x16 🔱 Phenylephrine HCI
I played like 15 seasons of usl as med/marine/lmg before you even downloaded the zone dude. Im not here to argue with you, honestly all of these changes will spice up the gameplay somewhat but it won’t impact ranking at all without drastic measures.
F
💎 x12 💎 good guys
This looks like Sov and kaga are setting us up for a grudge match later in the seasons in which both showcase their LMG skills. Winner gets bragging rights.

Thanks for spicing things up like hot noodles and curry.
Webmaster 👑 x24 👑 Gentlemen CO
You'll never get anyone to play support classes unless you:

1.) Bring Marine down to be more in line with them. Marine is just way too versatile. I've posted many suggestions on how to do this before. You need to design them in a way that actually <i>supports</i> the marines and medics and not try to frontload them with all this power.

2.) Design maps where support classes are useful. Try out maps like Triton Badlands in USL. All of our maps are too open. Need to try and find a balance of open and close quarters so that Marine isn't the best choice on every map and support isn't the best choice on every map.
S
Grenadier: Bouncy GL explodes outside of player vehicle proximity, needs to be fixed still, been reported by multiple players **HELLSPAWN RESPOND PLEASE**

AT: The longer range on the bullets makes this class much more viable, it was basically unusable last season. I can see playing this some.

LMG: I agree largely with Sov on this one. Taking away the recoil was a GOOD decision. The flamethrower sucks up close, but it's not supposed to be a class that excels up close. Leave the shitty flame thrower alone. Reducing the spread was good too, it is definitely a class that relies on hitting bullets. However, it only has 10 more bullets than a Marine, and the spread makes you miss almost that many bullets inherently. I think if you really want this to be a support class, the reload needs to be reduced to be the same as a Marine's. The idea for this season is to limit support classes to 1 each, so these support classes need to shine. An LMG with 40 bullets and the same reload time as a Marine, same mobility as a Marine would be a great supporting class for your team.

W
⭐ x5 Clique
ALL I KILL IS BEATS AND PUSSY
I
🛡️ x1
Take out marine and lmg so you all can mix up the classes to be play in USL. Lol.
P
Referee ⭐ x2 🔱 good guys
Can someone ask uzo and see what his thoughts on these changes are?
C
⭐ x1 👑 Gentlemen
Put up OUTPOST DELTA... So i can show yall niggas whats really gucci louie prada.
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