Champion
OP
Webmaster
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Gentlemen CO
Feb 20, 2017 10:38 AM
I actually just have the old system saved in other files but don't tell them that.
Champion
OP
Webmaster
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Gentlemen CO
Feb 20, 2017 10:49 AM
Back on topic. Here are some class changes I would recommend if that's something we're really looking to do for next season:
- Give LMG a LAW to drop for marines on spawn and give them 4 grenades instead of 3
- Give ripper a 3-4 round burst ripper to shoot on the move but it makes the stand still ripper CD longer
- Give nader deagle and 5 more 40mm
- Sapper is fine as is and can't really think of anything that needs to be changed
- Medics are good but we could possibly look at giving them 1 more grenade as well but I think that might make them a little too OP
- Marine leave as is
This is how I would start for now and work from there. I would NOT add any new classes just yet. Start small. We don't want another repeat of SL.
Edited Feb 20, 2017
M
Mecca
League Analyst
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Gentlemen
Feb 20, 2017 11:35 AM
This is the first season ever (probably) that the top squad in the league had more than 1 loss, and it was a tie for first. I think the salary cap worked.
C
Colossal
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Gentlemen
Feb 20, 2017 11:47 AM
Your intentional throwing didnt help
Got emmmmm. I think salary was solid just need a little more refining with player value and a slightly lower salary cap.
Aerith
Advisor
⭐ x8
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good guys
Feb 20, 2017 1:10 PM
"This is the first season ever (probably) that the top squad in the league had more than 1 loss, and it was a tie for first. I think the salary cap worked."
it's the first season where there was 10+ games so that makes sense
the outcome was still pretty close to what was expected, didn't change much of anything at all - apollo covered it well above w/ how squads shake out
E
ER
💎 x7
Feb 20, 2017 1:20 PM
Just make sapper demo not push people away.
Either make it so it either pulls people together or does nothing(only damage).
F
Fausto
League Administrator
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good guys
Feb 20, 2017 2:08 PM
So far this thread is really bringing in some great insight and ideas for this upcoming season. Keep it up community.
O
o
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Gentlemen
Feb 20, 2017 2:15 PM
So if the salary cap really worked then how are we still losing players every season? Hmmmmm. I guess me and dave are the only ones who see the real agenda behind the cap system.
Champion
OP
Webmaster
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Gentlemen CO
Feb 20, 2017 2:32 PM
If we do stick to a salary system I would like to ask captains and co captains a few questions. Both former and potential new captains.
- Is the salary system easy enough to use in the Manage squad section?
If not what would you change about it to make it easier for everyone to use?
- Are there any glaring bugs or issues that you've run into when using the salary system?
I have not had an entire season as co captain or captain to use it myself so I may have overlooked something
- Are there any additional features that should be added to the salary system's functionality that might currently be missing?
I am always open to criticism if this system is clunky or awkward let me know and I will try my best to make it better
L
Leak
Advisor
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Monkey Business C
Feb 20, 2017 3:38 PM
WOW SOL, AFTER ALL DAVE AND I HAVE DONE FOR YOU.
I must say I'm pretty indifferent about the salary system. It's been really nice and has formed 1 or 2 new groups of players, but I'm still convinced that something similar would have happened regardless of the salary system. At the end of the day, no one wants to be forced to play with players they don't wanna play with. Maybe I'm being archaic but I think even a reversion back to the free-for-all system would be fine. I think there's enough talent in the league at this point that we would have 4 competitive squads no matter what.
(Just please no draft, it doesn't work. And even if it does work, it'll suck.)
S
Sov
💎 x24
Gentlemen CO
Feb 20, 2017 4:54 PM
This season only looked close because New Hope went inactive due to long season, and PG became the best squad after the pickup. PG didn't drop a game and was only close against NH. The typical season where two squads are really competing in the end. The long season impacted NH, while benefited every squad besides RD.
Salary cap is fine. Don't need to lower the cap. It works out if you stack talent by filing the remaining roster spot with low tier players, which impacted NH a lot throughout the season. PG to an extent with uzo costing us the 1st seed. More accurate rating the better. I can't play with Fax now because his marine will be valued at 235 even though I need his med, which should be at 55 at best. I can't play with sol because people get destroyed by him in pub so he's too over hyped. I think 160 at best for being a pub legend. Dave should be valued at 300, like his weight, so people have a legitimate reason to say no instead of feeling sorry for him and joining him out of pity.
T
Tactical
Advisor
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good guys
Feb 20, 2017 4:57 PM
pls don't make weight a factor when calculating salary cost
I don't want to be on a squad by myself ;_;
B
Brake
🛡️ x1
Feb 20, 2017 6:09 PM
Champ: The salary system seems pretty simple to me, I don't see any flaws. I think the cap number might be a little high. It was probably better where you guys had it originally around 1200 or 1250
Agree Fax is better as marine
T
THE MOUNTAIN
⭐ x7
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Gentlemen
Feb 20, 2017 9:36 PM
Camping needs to be addressed.
No team should be able to camp 1-2 coords for 25 mins. Maybe make a 2nd rape line which can't be repassed or a move 3 coords rule and can't go back to fix this.
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Fairfax
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good guys
Feb 20, 2017 9:49 PM
"I can't play with Fax now because his marine will be valued at 235 even though I need his med, which should be at 55 at best."
Damn. I can't play with Sov cause he's such a jerk.
A
Apollo
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Kays Krew 3
Feb 20, 2017 10:21 PM
nobody has to be nice to fax anymore, his hot tub is broken
E
em4awon
💎 x12
Feb 20, 2017 10:28 PM
Get gud REAPER and you wont have that problem. (:
S
Sov
💎 x24
Gentlemen CO
Feb 20, 2017 10:45 PM
Re watch the video. We took the lead and extended both times above weed. We stayed in the same area not even a minute because you guys were forced to push towards us since you were down double digits. You guys played passive where you had numbers and gave up position on key angles you needed to be in to break battles(gave up the left plus angle and got smashed left of plus).
The one battle you guys arguably won was over pushing our plus group and rotating a person to kill me. Then you guys had to kill off ER/CC and finish off top group but you guys hesitated and weren't sure what to do. Rejects core has the same issue as last season, they have no clue how to push aggressively.
Damn fax. W/E I liked TG more anyways.