I don't have time to make a map. I don't even program anymore unless I can get my work done early in the week. Since July when I enrolled into a university, school has taken my day time away while at night is my sb time or watching shows with the family. That's my day everyday.
Changes Discussed
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R
USL meets SL? Rather than a 3 death limit keep the TDM side (unlimited deaths) but add flags with say.. 60 second timer for win. Winner either holds all flags for 60 seconds or team with most kills at the end of the match.. Encourages more movement/less camping and could be a way for squads to pass on the stat pads and get on with their night.. for those rating whores maybe provide a ratings boost for flag wins corresponding to time. Ie. Flag win in first 5-10 minutes provides a better boost than winning with under 5 minutes.
R
Another plus to this is it could make support classes relevant by holding objectives? Random thoughts. Flame away.
A
⭐ x2
Kays Krew 3
USL meets SL? Rather than a 3 death limit keep the TDM side (unlimited deaths) but add flags with say.. 60 second timer for win. Winner either holds all flags for 60 seconds or team with most kills at the end of the match.. Encourages more movement/less camping and could be a way for squads to pass ...
I've been trying to test out flags for the last 3 seasons, I think the main argument is "strong squads will beat weak squads after the first battle" or something like that
A
⭐ x2
Kays Krew 3
and ya, mizz if you can send me a copy later tonight I'll put it on my other PC and download the editor/maps
R
Why I have a large timer. 1 minute is a long time. Even after first battle you can respawn and get to a flag especially those with early deaths. Just think having objectives might facilitate movement and change some play styles. Ratings boosts or fantasy stat boosts to encourage flagging for wins if able rather than just camping a teams base for 30 mins
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