OP
Advisor
💎 x13
🔱
Monkey Business CO
Alright everyone keep in mind that the changes implemented in game are <b>testing for feedback and are not permanent as they will be voted on with objective information</b>
<b><u>Starting with the basics:</u></b>
<b>Roster limit</b>: 13 with this default line ups will be 8v8(unless a squad does not show 8)
<b>Start Date</b>: To be voted on but we were thinking either 11-4 or 11-11
<b>Map Rotation</b>: We'll vote on Kaisers pass(with possible changes to it) But the rotation will stay coinflip goes away and now teams will duel(the selected dueler can only duel 1x per season) best of 1 side to side.
<b><u>Class Changes</u>:</b>
<b>Artillery Support</b>: Replacing grenader, will receive bouncing GL(reduced damage per bounce), Shotgun and the rocket trooper rocket.
<b>Assault Trooper</b>: Slight increase in range for weapon
<b>Spec Ops:</b> Reduced damage in BR, removal of law and grenades. Given 1 haywire grenade(jams energy and weapons for a few seconds) and increase in velocity of throwing knife.
<b>Ripper</b>: Increased fire rate, reduced spread of stream removal of runner gun.
<b>LMG</b>: Given a reduced version of titan elites flamer to replace incinerator and the machine gunner to replace LMG's default gun(from connor's canyon)
<b>Sniper:</b> Given 80hp again but still same damage on shots.
<b>Medic:</b> Able to create and drop 2 sterons(per death) to give to themselves or their marine to increase movement speed to either fall or push in(auto used on pickup).
With the changes to the support classes they will all be limited to 1 per team with all said changes nothing has been done to marine yet. Again these are to be implemented and tested throughout all USL zones while we vote on a start date and collect feedback on the changes.
<b><u>Starting with the basics:</u></b>
<b>Roster limit</b>: 13 with this default line ups will be 8v8(unless a squad does not show 8)
<b>Start Date</b>: To be voted on but we were thinking either 11-4 or 11-11
<b>Map Rotation</b>: We'll vote on Kaisers pass(with possible changes to it) But the rotation will stay coinflip goes away and now teams will duel(the selected dueler can only duel 1x per season) best of 1 side to side.
<b><u>Class Changes</u>:</b>
<b>Artillery Support</b>: Replacing grenader, will receive bouncing GL(reduced damage per bounce), Shotgun and the rocket trooper rocket.
<b>Assault Trooper</b>: Slight increase in range for weapon
<b>Spec Ops:</b> Reduced damage in BR, removal of law and grenades. Given 1 haywire grenade(jams energy and weapons for a few seconds) and increase in velocity of throwing knife.
<b>Ripper</b>: Increased fire rate, reduced spread of stream removal of runner gun.
<b>LMG</b>: Given a reduced version of titan elites flamer to replace incinerator and the machine gunner to replace LMG's default gun(from connor's canyon)
<b>Sniper:</b> Given 80hp again but still same damage on shots.
<b>Medic:</b> Able to create and drop 2 sterons(per death) to give to themselves or their marine to increase movement speed to either fall or push in(auto used on pickup).
With the changes to the support classes they will all be limited to 1 per team with all said changes nothing has been done to marine yet. Again these are to be implemented and tested throughout all USL zones while we vote on a start date and collect feedback on the changes.