OP
🤝
So we're doing testing on a new zone on the zonelist called
<b>[I:USL] The Pub</b>
This zone is created with the intention of being the "go to" zone for USL related public play. The settings will remain exact USL copy during league seasons. It will feature the classic events from the USL League zones, namely Red vs Blue and Yellow vs Green, along with the new map/gametype - Cazzo Forge. More new maps can be expected to appear in this zone in the future.
The idea is that players will be allowed to choose whichever game they want to play, whenever they want. A default game will be chosen either randomly, through moderator intervention, or through population #. Right now we're leaning towards population #. However, once a default game is chosen you will still be presented to play any of the other games with a simple command like ?redblue without ever having to leave the arena. The default game is simply which two teams are chosen when you unspec. All the games will be designed to be able to run simultaneously so Red vs Blue can be played the same time as Cazzo Forge. The default game can also be changed through moderator commands for various reasons, such as the majority of pub demanding Red vs Blue if another game was chosen.
<b> Cazzo Forge </b>
I'll briefly explain the new gametype/map Cazzo Forge. So Cazzo Forge map is a new map with the concept of an extremely large linear (east and west are the only directions to travel) playable area but with a warp system that enables the quick fast paced combat that events like Red vs Blue offer.
The advantage of Cazzo Forge is that the gameplay changes depending on the map location, and the map location is constantly changing based upon which team is advancing/retreating. We have added flags to help players know where the best place on the map is suppose to be, but there are not the focus of the zone at all. It is still TDM. The warp system always places you within 1-2 coords of the enemy so you never have to wait to have a fight.
The map itself is modeled after the USL league maps, taking various tactical elements from maps such as the idea of flank paths. Map design itself also draws from league maps - there are Elsdragon style building chokes to defend, KR east side rock clusters to dominate with laws or a nader, KR style methane rivers, Elsdragon "cock rock", etc. More map sections using the same general concept with different terrains are also planned for the future.
You can view the map at:
https://imgur.com/D9Ox9hx
https://i.imgur.com/D9Ox9hx.png
The whole concept of the zone and the new content is to help build the infantry population back up. Red vs Blue and Yellow vs Green has sustained the population for a long time now but the game play is so simple and repetitive that it really limits the appeal for many other players that might otherwise enjoy USL settings. We have had a very good influx of players over the last few months, both old and new, that are trying out the game. We want to make sure we have the content that will keep them. There are plans to expand Cazzo Forge concept into a more advanced SK zone at some point in the future, but at that point I will meet with USL staff to discuss how it affects this zone. To give a brief example of planned new content - I would like to introduce a Coop vs AI mode to this map in a secondary pub arena.
There has also been a lot of misdirection that this zone is Hellspawn's zone. The map and zone design ideas are mine - Hellspawn has been kind enough to partner on the scripting side of things, provide improvements to the warp structure and gametypes, and make my vision come to life. Regardless of how you feel about Hellspawn, I really suggest you give this zone and the new game design concept a chance. It has a lot of potential to further Infantry.
I'll make a different more detailed post on the Cazzo Forge concept and planned future applications of the map sometime in the near future.
Lastly, game events in other pub USL zones have been put back up. I have also discussed having scheduled testing of this zone with USL head staff so we may set something up this week where other USL pubs will be down during a brief period.
<b>[I:USL] The Pub</b>
This zone is created with the intention of being the "go to" zone for USL related public play. The settings will remain exact USL copy during league seasons. It will feature the classic events from the USL League zones, namely Red vs Blue and Yellow vs Green, along with the new map/gametype - Cazzo Forge. More new maps can be expected to appear in this zone in the future.
The idea is that players will be allowed to choose whichever game they want to play, whenever they want. A default game will be chosen either randomly, through moderator intervention, or through population #. Right now we're leaning towards population #. However, once a default game is chosen you will still be presented to play any of the other games with a simple command like ?redblue without ever having to leave the arena. The default game is simply which two teams are chosen when you unspec. All the games will be designed to be able to run simultaneously so Red vs Blue can be played the same time as Cazzo Forge. The default game can also be changed through moderator commands for various reasons, such as the majority of pub demanding Red vs Blue if another game was chosen.
<b> Cazzo Forge </b>
I'll briefly explain the new gametype/map Cazzo Forge. So Cazzo Forge map is a new map with the concept of an extremely large linear (east and west are the only directions to travel) playable area but with a warp system that enables the quick fast paced combat that events like Red vs Blue offer.
The advantage of Cazzo Forge is that the gameplay changes depending on the map location, and the map location is constantly changing based upon which team is advancing/retreating. We have added flags to help players know where the best place on the map is suppose to be, but there are not the focus of the zone at all. It is still TDM. The warp system always places you within 1-2 coords of the enemy so you never have to wait to have a fight.
The map itself is modeled after the USL league maps, taking various tactical elements from maps such as the idea of flank paths. Map design itself also draws from league maps - there are Elsdragon style building chokes to defend, KR east side rock clusters to dominate with laws or a nader, KR style methane rivers, Elsdragon "cock rock", etc. More map sections using the same general concept with different terrains are also planned for the future.
You can view the map at:
https://imgur.com/D9Ox9hx
https://i.imgur.com/D9Ox9hx.png
The whole concept of the zone and the new content is to help build the infantry population back up. Red vs Blue and Yellow vs Green has sustained the population for a long time now but the game play is so simple and repetitive that it really limits the appeal for many other players that might otherwise enjoy USL settings. We have had a very good influx of players over the last few months, both old and new, that are trying out the game. We want to make sure we have the content that will keep them. There are plans to expand Cazzo Forge concept into a more advanced SK zone at some point in the future, but at that point I will meet with USL staff to discuss how it affects this zone. To give a brief example of planned new content - I would like to introduce a Coop vs AI mode to this map in a secondary pub arena.
There has also been a lot of misdirection that this zone is Hellspawn's zone. The map and zone design ideas are mine - Hellspawn has been kind enough to partner on the scripting side of things, provide improvements to the warp structure and gametypes, and make my vision come to life. Regardless of how you feel about Hellspawn, I really suggest you give this zone and the new game design concept a chance. It has a lot of potential to further Infantry.
I'll make a different more detailed post on the Cazzo Forge concept and planned future applications of the map sometime in the near future.
Lastly, game events in other pub USL zones have been put back up. I have also discussed having scheduled testing of this zone with USL head staff so we may set something up this week where other USL pubs will be down during a brief period.