ForumsGeneral › 10 Man Roster Limit
10 Man Roster Limit
Oct Dec 11, 2023 8 replies 340 views
O
OP 🤝
So first off, let me say - Polls are a horrible way of deciding to implement changes. I didn't even know the poll was even up for 10 man roster limit. Most of the polls are super skewed with their options.

Example:

- Roster format for next season?
5v5 with 8 roster cap and smaller maps?
(40%, 17 Votes)
Current format with roster cap of 10
(57%, 24 Votes)

Of course roster limit of 10 will win over a 5v5 league. If you're going to try to use a poll to change current roster limit - the poll should be something along the line of -

What should Season 21's Roster Limit Size be?

a) 16 (no change)

b) 14

c) 12

d) 10


So anyways - the main reason why 10 man roster limit is a horrible idea is squad activity. We got extremely luck with Season 20's average player activity because we were inbetween most "seasons" of other games that our community play and there were no popular new game launches during majority of the season. We can't expect that to be the case every season, Season 21 will likely experience less average player activity per player than Season 20. I believe we can expect players to be anywhere between 80-90% as active as they were in Season 20 in Season 21.

By taking 16 man roster limit (assuming full squad and equal player activity) down to 10 man roster limit you are now effectively reducing the amount of overall player activity on the squad to 62.5% of it's previous activity.

This means that if you were able to have 8 players on average be active and log on every night of the week for SBs with a roster limit of 16. Going forward you will now have:

8 * . 625 = 5 Players (Adjusting for the 10 man roster limit)

If you then adjust that 5 Players with average activity due to game launches / seasons other games.

5 * .9 = 4.5 Players


If the leagues forward with a 10 man roster limit - it will be a rare occurrence where TWO squads both have 7+ players online during week nights to be able to SB without NTs.



So again, that is the player activity problem with a 10 man roster limit. There's also multiple other problems such as being able to fit all players onto squads for the next season. We can expect 60-70 USL players for Season 21 if we look at the numbers from Season 20. Having 6 good squad captains is going to be an extreme pipeline dream. I don't believe there are 6 captains willing to manage and lead 6 different squads. If we only have 4 or 5 squads form, the roster limit is going to have to be increased before season start to accommodate the player base or the player will leave. Why start at 10 if the likelihood of increasing is so high?


Lastly, there are much better solutions to fix the main problem that a 10 man roster limit is trying to accomplish. I'll propose my own solution in another topic soon. If we're insistent on trying to use polls to validate change to the league, I would very much like to see this poll put up and the results followed:

Poll 151:

Do you agree with a 10 man roster limit?

a) Yes

b) No


M
League Analyst 💎 x10 🥇 Gentlemen
I agree with a lot of this but also I do think a smaller cap to start is smart,

if the cap is 10, there's 4 squads and 10-12 viable/active players in FA/no squad then they'll boost the limit

I think with 10 they were thinking that more talent will be spread out to start and then can fill in later
M
🛡️ x5 🥉 good guys
considering any of this, i dont know how i feel about a 5v5 format. that doesnt feel like an 'infantry league' to me. how would we determine the number of meds and support classes that can be used? i want the 8v8 (or more) experience. with that said, if we continue using the 8v8 style, a roster cap of 10 certainly wont be viable... we are all older now and [most] of us have busy lives, so not everyone will show every week.

i realize most of us already thought of this and im just beating a dead horse, but if more people speak up and say whats on their minds, then it will help motivate changes (if needed).
Edited Dec 15, 2023
D
Referee 🛡️ x2 👑 Kays Krew 3
Also the poll was up and spammed in multiple discord for almost 3 weeks
S
💎 x24 Gentlemen CO
@mosh I think the plan is set to 10 and then push it up each time every squad adds more.
Advisor 💎 x13 🔱 Monkey Business CO
What sov and mecca said are correct for now it’s 10 once we see what squads are registered and at the limit we will look to increase. Also what do said is correct as well the poll was up for almost 3 weeks for people to vote.
O
OP 🤝
I had never noticed the poll myself, or I would have tried to argue against it like I did way earlier. I’ll try to pay more attention to the site in the future. It’s been dead for so long that I’m just not using to check polls or these forums.

Regardless of how the change was made, all we can do at this point is move forward and do what is best for the league. New season has not started and there is still time to adjust. 4 healthy larger squads (14-16 players) will always be better for the league than 6 smaller squads (10-12). We shouldn’t try to force more competition/squads if we don’t reasonably have the player base to accommodate it. It’s all about league activity, squads being able to show enough regularly during the week for SBs and 7-8 on Sundays.
D
Referee 🛡️ x2 👑 Kays Krew 3
Oct wrote:
I had never noticed the poll myself, or I would have tried to argue against it like I did way earlier. I’ll try to pay more attention to the site in the future. It’s been dead for so long that I’m just not using to check polls or these forums. Regardless of how the change was made, all we c ...
Dead site excuse don't work. It was spammed that a poll was up on discord too.
Edited Dec 16, 2023
M
🛡️ x5 🥉 good guys
and what if we begin the season stuck at the 10 player limit cap?

i know youre trying to get more squads to register and spread the talent around. but, if we set the low cap and proceed with it, we will find out that multiple squads would be crying for nts every week...

im just playing the devil's advocate and trying to see both sides to this. i just have a feeling that we could be setting ourselves up for failure heading into the next season.

edit: and if the intention is to increase the cap anyways, then why even have this implemented now when players can just wait for the increased cap after their desired squad has been full?
Edited Dec 17, 2023