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Rom
OP
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Kays Krew 3
Apr 27, 2025 1:35 PM
@FlyMolo - I've been advocating for that for two seasons now.
At one point MP told me that Jovan had been notified of the request and they were looking into adding that category. I needed it because statistics data really needs that data point to have any kind of realistic ratings formula that takes into account how active you were on offense generally.
I'll need to renew that request because I think it's a vital number for us to have access to.
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Rom
OP
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Kays Krew 3
Apr 27, 2025 1:36 PM
I'd certainly ask that the league make it a formal league request this season for that kind of change to be implemented. I'm told that we have the infrastructure behind the scenes to do it, it's just a matter of getting it done.
FlyMolo
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Clique C
Apr 27, 2025 4:38 PM
Axi has said that it’s possible and I think he’s even said he’s working on it! I just wanted to continue to advocate for it, and I love the idea of making it an official request!
Additionally a stat for 40s that did full or partial damage, or for just explosive damage? Tranqs/darts that are hit? Personal accuracy? Is this just going too far?
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Tactical
Advisor
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good guys
Apr 27, 2025 6:52 PM
If it works similar to how Axi has it setup in CTF then it should show the weapon type and accuracy.
Champion
Webmaster
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Gentlemen CO
Apr 27, 2025 7:56 PM
Not that I'm against it or anything, but what exactly does showing damage numbers really tell you? Points and assist points already cover that to an extent. And doing damage outside of a kill isn't really valuable information imo. Stalemate battles will just pad the numbers. It's a loaded stat like healing.
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Rom
OP
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Kays Krew 3
Apr 27, 2025 8:28 PM
But we all know that also isn't the case. People stop pushing when they drop below 40 hp. If you contribute to a stalemate situation or keeping the enemy from pushing in at the appropriate time, I think you deserve some recognition for that team impact in the stat line.
And even in a snoozefest game that finishes 20-14, we can more appropriately understand what happened in the game. If the damage is super low and the kills are too, then both teams played passive and deserve criticism. But if the damage numbers are huge and the score is low, I think that's called good league play.
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Axidus
Zone Developer
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Monkey Business CO
Apr 27, 2025 10:59 PM
Total damage is certainly possible.
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anjro
Apr 28, 2025 12:50 PM
If you show damage, you should also show healing.
They should be in the DB table rather than just the breakdown. IDK why you guys don't have them in the charts.
Tbh you could probably have stats like LAW kills/accuracy, which would be pretty interesting (but not super important)
Edited Apr 28, 2025
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Kays Krew 3
Apr 28, 2025 2:14 PM
anjro wrote:
If you show damage, you should also show healing.
They should be in the DB table rather than just the breakdown. IDK why you guys don't have them in the charts.
Tbh you could probably have stats like LAW kills/accuracy, which would be pretty interesting (but not super important)
I brought the law thing up 2-3 months ago with mp and said I would help code but he said there were too many chefs in the kitchen.
Edited Apr 28, 2025
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anjro
Apr 28, 2025 2:37 PM
time to invest in a better CI/CD pipeline lmfao
m
Referee
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Kays Krew 3
Apr 28, 2025 6:09 PM
Thank you too all the people who spend their free time upgrading the game. Looking forward to SK/CTF zone in the future.
e
Advisor
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Monkey Business CO
Apr 28, 2025 6:57 PM
FlyMolo wrote:
I’d like to see “Total damage” added on ?breakdown and maybe top 3 for damage if that’s possible
agreed would be nice to see