P
Puma
OP
Feb 18, 2015 5:32 PM
The USL new KR test is up right now. It will stay up until Saturday morning. I would like everybody's feedback on what could be changed, stays, taken out, added, or anything. Thank you. :)
S
Snake
Feb 18, 2015 6:18 PM
I get what mizz was trying to do, but from the look at it, that mesa north does not benefit Titan at all, it's not like they can hold the right side of it. Especially with that 102 ridge opening... collective can just swarm around them from multiple angles if they were to stay there.
A few suggestions would be to turn the whole 102 ridge into a solid mesa, or at least the middle part (where there use to be a flag) and remove the opening to walk off the ridge there.
The reason Collective is so effective is that they can hold Mesa and there is no way titan can get an angle aside from flanking around right outside their dropship, but who wants to fight outside of the enemy DS. Then Weed/F3, Collective can get their quicker and hold in a better position, and they can also get to KR quicker with a more wide position at the bottom.
Titan has the advantage at E2 basically, and I think this is kind of taking it away.
T
Tactical
Advisor
💎 x4
🤝
good guys
Feb 18, 2015 7:56 PM
There's no way I would go north on a regroup as Titan, what a deathtrap.
T
THE MOUNTAIN
⭐ x7
🥉
Gentlemen
Feb 19, 2015 12:02 AM
Change the spawns and make it side to side. Then add a building at 102 instead of a mountain range and also move the new mountain block at E1 to the right more. Then lastly remove the small rooms at old titan spawn. It will balance the map out.
L
Leak
Advisor
⭐ x4
🥈
Monkey Business C
Feb 19, 2015 1:40 AM
i like what you've done with the place mark
S
Snake
Feb 19, 2015 2:36 AM
tbh i think anything that slightly benefits collective shouldn't be done, they already have a clear advantage
Champion
Webmaster
👑 x24
👑
Gentlemen CO
Feb 19, 2015 8:19 AM
First things first. Close the G4 entrance ASAP.
We can add as many things as we want up north but it doesn't mean people will actually fight up there. I think we should focus on fixing south first so it's less Collective oriented.
M
Mecca
League Analyst
💎 x10
⭐
🥇
Gentlemen
Feb 19, 2015 10:18 AM
I think putting the ds's on the sides would balance out collies advantages
S
Snake
Feb 19, 2015 10:30 AM
like titan DS where tap is and collective by J channel? lol
M
Mecca
League Analyst
💎 x10
⭐
🥇
Gentlemen
Feb 19, 2015 11:15 AM
Like collie left of kr Titan right of j rocks
M
Mizzouse
Feb 19, 2015 1:05 PM
You guys didn't even play up there yet. Only people that tried it were us and predators.
S
Snake
Feb 19, 2015 3:27 PM
I don't need to play up there to know that I would never fight up there as Titan. Same reason I wouldnt fight at H3, H5, F3 and F5 either as one group. Death trap.
D
darthexecute
Feb 19, 2015 3:29 PM
FU making me sit out the game v u
1
1
⭐ x4
🥉
Kays Krew 3
Feb 19, 2015 4:17 PM
I think you have taken away titans advantage of e2/e3 area. It is now super easy to push through there from collective. Definitely at e1 you can push. You can now run across the road quickly then hide behind the rock corner because no one is going to hold on the left side of it but not above it. Now you'll get trapped if you fall in that direction but not pushing. In between the rock and the river.
Z
Z
⭐ x3
Feb 19, 2015 5:01 PM
I really like what apollo has done there, maybe a little bigger choke on the left hand side of that rock, with some obstacles/rocks in the choke, make it like above mesa,
U
Unicorn
⭐ x4
Feb 19, 2015 5:52 PM
Should prob change the name of the map people might get it confused with the KR map.
D
darthexecute
Feb 20, 2015 7:27 AM
Laws should explode on contact and do 75 hp
M
Mizzouse
Feb 21, 2015 1:09 AM
Next week ill put your map up apollo but for fuck sakes please get rid of that stupid fucking brown building at titan.. its totally useless even currently. And weed top north? What for? That building will never be used until the last minute of a game where its camp to win.