OP
League Analyst
💎 x10
⭐
🥇
Gentlemen
Some ideas for next season:
Class revamps - a lot of people still play because the game is simple and fun. Most of the classes are complete shit though. I believe a revamp in the classes can really spark some energy and interest into the league again.
Marine and Medic shouldn't be touched.
LMG:
Virtually nobody plays this class anymore - not even yosh (who only has 1.6 games at LMG this season, sup bro?).
4 people have over 2 games as LMG, and 3 of those have exactly 2.
Judinny/Leak/Easoe/Yosh/holy - would be nice to have their input on why they chose to LMG the games that they did, and what changes they'd suggest to make them play it more frequently.
My personal opinion is that we either give LMG shotgun (incin is worthless and easy to dodge) or keep incin and give them law - a lot of people would say that'd be completely OP, im not suggesting giving them both. If we did decide to give LMG LAW, don't give them shotgun and then just reduce the clip size to 40, to keep the game balanced, and still limit the game to 2 LMGs per team.
Nader:
Might just be a dead class, not realistic for someone to play multiple games at this class right now. A lot of fights are in the open, the ones that aren't you have to quick push and surpress fire as you fall.
Suggestions: Give the nader Deser Eagle to start - or just replace it with SL nader all together (the 40 rounds are even more visible). If DE isn't a viable option maybe just give nader PDW and long knife instead of shotgun, this would make them effective in the long range battles that are often happening. Make Nader as fast as the other classes, because the main reason people don't play it is because you can't fall at all.
Ripper:
Not sure what we can do to make this class more playable, there's been 5 games total this season played as ripper, i'd hazard a guess to say that most of them are probably in stat pads. or a team getting stat padded, leaders don't like to play with rippers because you're forcing your team to be less mobile as they rip.
Ripper Gun is fine and it's very overpowered as is, the problem is mobility and fast paced battles where a ripper can't sit on a ridge or behind a rock and spray down the enemy. Possible fixes shouldn't be that hard to come up with but this might be a community idea situation (i realize we've done this before with polls, but actual input would be nice as well)
Class revamps - a lot of people still play because the game is simple and fun. Most of the classes are complete shit though. I believe a revamp in the classes can really spark some energy and interest into the league again.
Marine and Medic shouldn't be touched.
LMG:
Virtually nobody plays this class anymore - not even yosh (who only has 1.6 games at LMG this season, sup bro?).
4 people have over 2 games as LMG, and 3 of those have exactly 2.
Judinny/Leak/Easoe/Yosh/holy - would be nice to have their input on why they chose to LMG the games that they did, and what changes they'd suggest to make them play it more frequently.
My personal opinion is that we either give LMG shotgun (incin is worthless and easy to dodge) or keep incin and give them law - a lot of people would say that'd be completely OP, im not suggesting giving them both. If we did decide to give LMG LAW, don't give them shotgun and then just reduce the clip size to 40, to keep the game balanced, and still limit the game to 2 LMGs per team.
Nader:
Might just be a dead class, not realistic for someone to play multiple games at this class right now. A lot of fights are in the open, the ones that aren't you have to quick push and surpress fire as you fall.
Suggestions: Give the nader Deser Eagle to start - or just replace it with SL nader all together (the 40 rounds are even more visible). If DE isn't a viable option maybe just give nader PDW and long knife instead of shotgun, this would make them effective in the long range battles that are often happening. Make Nader as fast as the other classes, because the main reason people don't play it is because you can't fall at all.
Ripper:
Not sure what we can do to make this class more playable, there's been 5 games total this season played as ripper, i'd hazard a guess to say that most of them are probably in stat pads. or a team getting stat padded, leaders don't like to play with rippers because you're forcing your team to be less mobile as they rip.
Ripper Gun is fine and it's very overpowered as is, the problem is mobility and fast paced battles where a ripper can't sit on a ridge or behind a rock and spray down the enemy. Possible fixes shouldn't be that hard to come up with but this might be a community idea situation (i realize we've done this before with polls, but actual input would be nice as well)