ForumsGeneral › Class Changes???
Class Changes???
Mecca Jan 31, 2017 33 replies 629 views
1 2 »
M
OP League Analyst 💎 x10 🥇 Gentlemen
Some ideas for next season:

Class revamps - a lot of people still play because the game is simple and fun. Most of the classes are complete shit though. I believe a revamp in the classes can really spark some energy and interest into the league again.

Marine and Medic shouldn't be touched.

LMG:
Virtually nobody plays this class anymore - not even yosh (who only has 1.6 games at LMG this season, sup bro?).

4 people have over 2 games as LMG, and 3 of those have exactly 2.

Judinny/Leak/Easoe/Yosh/holy - would be nice to have their input on why they chose to LMG the games that they did, and what changes they'd suggest to make them play it more frequently.

My personal opinion is that we either give LMG shotgun (incin is worthless and easy to dodge) or keep incin and give them law - a lot of people would say that'd be completely OP, im not suggesting giving them both. If we did decide to give LMG LAW, don't give them shotgun and then just reduce the clip size to 40, to keep the game balanced, and still limit the game to 2 LMGs per team.


Nader:
Might just be a dead class, not realistic for someone to play multiple games at this class right now. A lot of fights are in the open, the ones that aren't you have to quick push and surpress fire as you fall.

Suggestions: Give the nader Deser Eagle to start - or just replace it with SL nader all together (the 40 rounds are even more visible). If DE isn't a viable option maybe just give nader PDW and long knife instead of shotgun, this would make them effective in the long range battles that are often happening. Make Nader as fast as the other classes, because the main reason people don't play it is because you can't fall at all.



Ripper:
Not sure what we can do to make this class more playable, there's been 5 games total this season played as ripper, i'd hazard a guess to say that most of them are probably in stat pads. or a team getting stat padded, leaders don't like to play with rippers because you're forcing your team to be less mobile as they rip.

Ripper Gun is fine and it's very overpowered as is, the problem is mobility and fast paced battles where a ripper can't sit on a ridge or behind a rock and spray down the enemy. Possible fixes shouldn't be that hard to come up with but this might be a community idea situation (i realize we've done this before with polls, but actual input would be nice as well)


R
⭐ x7 🤝
just need some trees
Edited Jan 31, 2017
L
Advisor ⭐ x4 🥈 Monkey Business C
I've always been a fan of making these other classes more playable, I just think it'll make USL more interesting.

I usually switch to LMG if I feel like we keep getting into stalemate battles and holding chokes for long periods of time. The extra ammo and extra clip space kinda helps, and sometimes i prefer the incin to the sg. If you want to make LMG more playable we can play around with increasing it's rate of fire by a bit and maybe even more ammo.

For ripper, maybe give it a PDW? Or any sort of weapon that makes them at least somewhat useful during mobile battles.
Webmaster 👑 x24 👑 Gentlemen CO
Support classes aren't very "supportive". You can get way more support from a marine most of the time. Maybe give support classes more HP or armor?

Give ripper a 3-4 round move and shoot ripper.
Give nader deagle.
Give LMG a LAW on spawn to drop for team.

Sappers are fine as is.
O
💎 x17 🤝 Gentlemen
Give LMG a law and sg instead of incin. People will say that's OP but you're only allowed 2 anyways so might as well be OP. That way it's easier to break the camps from rejects and pg always sitting in south rocks like a bunch of try hards.
Advisor 💎 x13 🔱 Monkey Business CO
I like the law aspect for lmg but keep incin over sg. guarantee more will switch from rine to lmg for that aspect alone.
W
⭐ x5 Clique
I still cant log on inf.RIP
J
🛡️ x3 Phenylephrine HCI
We need you Darth!
3
give sapper dual assault pistols >:D
J
🛡️ x3 Phenylephrine HCI
Give LMG SG
Y
Commentator ⭐ x16
i agree with all of chris ideas i think they are good. Maybe add in AT?

the reason why i havnt played lmg a whole lot this season is because i needed the law to break open battles when i was on raw dogs. plus depending on what my team is doing i like lmgs to push and if i am just holding a choke i rather have the marines law.
A
⭐ x2 Kays Krew 3
add squadleader, give him pdw, medic knife and the ability to summon. Basically he wouldn't be doing much killing, but would add a whole new layer of tactics to this shit game. You could go flank and summon extras to your flank as needed.. or save your teammates about to be picked off.
F
League Administrator ⭐ x1 🔱 🥉 good guys
I do like the idea of the LMG dropping a law and possibly having SG.

Apollo, since I see you are the only one that brought up Squadleader, would you let the SL warp? What recovery period would you give them in-between summons?

What are people's thoughts on having the ability to pick inventory set up before a match (which I do not know if it can even be coded)

Being able to chose marine:
Then choosing a load out:
3 grenades 1 law
1 grenade and 2 laws
Extra AR ammo and 1 grenade and 1 law

Ect ect

For medic:
Longer knife range and 1 grenade
115 energy needed for heals and no grenade

Etc etc. Obviously this is just to open up discussion.
L
i play LMG because i prefer the larger clip over the marine's clip. I play by holding down the trigger, don't try this method, and i don't have to worry about the clip running out. 50 shots is also enough to buy the team some space when we're caught in a tight spot. The recommendation i have towards revamping LMG is to give 1 law as it'll even out the playing field more since the bullets only does 10 dmg to the marines 16.
E
💎 x12
Fuck it, add snipers back. Nine seasons of same thing. Change it up.
B
Can we get Slicks, MRLs, Tridents and Salamanders as well?
3
if we're getting snipers, i want outcasts and sabers
I
🛡️ x1 Phenylephrine HCI
Squadleader would be pretty cool!

Could really change the dynamic of the game.
Edited Feb 1, 2017
Advisor ⭐ x8 👑 good guys
Squad Leader is a class that is only beneficial to stronger squads so only include it if there's intention to balance the league. Let me just camp outside a weaker team's base instantly summoning reinforcements and never having to fall back. Let me just leave this weaker team's SL alive so they continue to summon us free kills. I like squad leader personally but if it's the same league balance as always it's a terrible idea.
Advisor 💎 x13 🔱 Monkey Business CO
wheres partystl when you need him
1 2 »