D
Daddy
Commentator
💎 x8
Kays Krew 3 CO
Oct 15, 2018 8:19 PM
Mecca wrote:
Ripper should just be able to move and shoot the clip just make them super slow or something
I told you how to fix ripper already.
Remove running ripper gun.
Ripper can shoot 3 bullets while moving but to reset the moving gun you need to stop and have at least one shot fired at minimum to reset the 3 moving bullets. Shares clip with regular gun no secondary cooldown except to stop and fire.
Whats wrong with the new shotgun we gave sapper and nader? I liked this weapon a lot.
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Emperor
Oct 15, 2018 8:33 PM
Please do add "Mercy" rule tbh
There's really no reason to drag out matches just to have them go 120-20
Once it's 60-5 or whatever, let's move on
>.<
R
r
⭐ x7
🤝
Oct 15, 2018 8:37 PM
Daddy wrote:
Lets have the lower seeded squad pick the side of the map they want for regular season only. Keep coin toss for first week and playoffs.
Let's do away with "squad ratings" as our tie breaker and go straight Wins-H2H-KDR- Than either whoever has more kills or less deaths.
Also add a mercy rule ...
Why reward the lower seed?
I dont like a mercy rule that takes away actual playtime. 50-5 sucks just like 172-16 does, but atleast theres 30 full minutes of (possibly) learning what to do instead of 9 minutes
M
Mizzouse
Oct 15, 2018 9:32 PM
Mercy, I actually had a discussion with lower tier squads about this and they would rather play it out than be forced to quit. Respectable people still play this game.
J
juetnihilia
Oct 15, 2018 9:37 PM
I agree with mizzouse, if someone shows up on sunday they came to play. They always have the option of not showing
R
r
⭐ x7
🤝
Oct 15, 2018 10:29 PM
For a mercy rule:
After a certain deficit (say 50), remove reloads, give more nades and laws and give medics more energy or faster reload. That way they are given a handicap, but it is still mostly within the current scope of the game
Bowen
Deputy Administrator
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Clique CO
Oct 16, 2018 2:26 AM
r wrote:
For a mercy rule:
After a certain deficit (say 50), remove reloads, give more nades and laws and give medics more energy or faster reload. That way they are given a handicap, but it is still mostly within the current scope of the game
Yea we talked a bit about the Mercy rule last night and as mentioned, squads would rather just play. If we did one it'd have to be something astronomical like..I dunno...150 kills :P
So here's My take
<b>Artillery Support</b> - Really has nothing to add to the league
<b>Bouncy Grenade</b> - saw these in pub tonight and they are waaaayyy to strong. I don't know if they aren't doing the right amount of damage or what, but one bounced twice on top of a mountain and came down and one shot me. I got one shot a few times by these things after more than one bounce. The damage fall off would have to be more significant.
<b>Assault Trooper</b> I agree, take away one bullet from the clip and keep the added range
<b>Spec Ops</b> Seriously, this thing has just been a CTF class that should really have stayed there. It's fun to play, but the knife can be a bit nuts. I do like the nerf to damage of the BR, but even still, it just doesn't seem to fit right.
<b>Sniper</b> I'm good with the 80 hp health, but I can't get myself on board with 80 hp snipes. I could see 70 maybe, but not 80 - 85. We recently worked to try and get rid of camping in the league. Adding the ability to one shot medics in the open could reverse this to some degree. Squads aren't just going to run around with a random pick looming. Although Mizz does bring up a cool concept of giving snipers the throwing knife. Adds an option for offense anyway and it's not a ton of pushing power.
<b>LMG</b> The incin fire burns down waaaaayyy too fast. I forgot how insanely damaging the elite fire was. After about 3 taps of it you were pretty much guaranteed to burn out if a medic didn't blow their load on you. If we wanted to continue to use it, I'd say bring back the regular LMG bullets. Let the fire still linger and let it do damage if a team runs through it, but don't let it stack damage over time. Could honestly be a cool defensive tactic to burn off a choke point
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OP
Advisor
💎 x13
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Monkey Business CO
Oct 16, 2018 4:47 AM
After SBing with the changes in the <b>test zone</b> The only viable changes I noticed were to Nader, LMG, Ripper, and AT.
Looking first at the bouncy GL it certainly is not suppose to do that much damage. However it can be used greatly to break camps, at least on EC.
AT: I think its in a pretty good spot an quite usable again.
Ripper: still get rid of runner gunner(which HS forgot to do)
LMG: Agreed with the flamer, definitely needs reduced dmg on the DoT and initial hit.
Other than that Spec ops is meh, steron is meh as I said id be surprised if 1/3 of the changes went into place however that's the purpose for the USL Test Zone. Thank you for the input bowen and thanks mean girls for actually sbing with the changes.
Edited Oct 16, 2018
m
Referee
⭐ x4
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Kays Krew 3
Oct 16, 2018 6:17 AM
Why are the LMG bullets purple? Can we avoid having hard to see bullets if possible please..? Change them back to white asap.
Looking like a rough season for medics if these changes stick. If snipers get 80hp sniper shots you guys can come get your heals from behind this rock I'm sitting at.
Edited Oct 16, 2018
Bowen
Deputy Administrator
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Clique CO
Oct 16, 2018 7:29 AM
It was too early for me to read this and not laugh harder than I should have
E
Emperor
Oct 16, 2018 8:17 AM
Judging from the list of players present at that meeting, the only players to experience 120-0 blowouts in recent seasons on that list are HellSpawn and chica.
The rest of you are usually on the 120 kill side. Not the 0 kill side.
If you guys want to keep your stat pad games, that's cool. But don't act like it's a learning experience or that it's "respectable" to die every 30 seconds.
H
HS
⭐ x2
Big Dick Boys
Oct 16, 2018 8:28 AM
Emperor wrote:
Judging from the list of players present at that meeting, the only players to experience 120-0 blowouts in recent seasons on that list are HellSpawn and chica.
The rest of you are usually on the 120 kill side. Not the 0 kill side.
If you guys want to keep your stat pad games, that's cool. But ...
This is actually why I brought it up tbh. I don't care about losing that badly. I do think these kinds of games heavily skews the stats. I think we'd see a lot more variety in the awards at the end of the season with some kind of mercy rule. It literally takes zero talent to blow out the lower tier squads in this fashion so why allow it to affect awards/stats at that point?
Hell, one could make it so stats stop recording after a 50 kill deficit pretty easily. This would allow for full games and more realistic stats at the end of the season imo.
Edited Oct 16, 2018
m
Referee
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Kays Krew 3
Oct 16, 2018 8:57 AM
This is the most unbalanced league I've been a part of while playing infantry, but can't really expect much from such a simple zone. I think that's why most people are against these class changes, it takes away the identity of skirmish, which is simplicity at its best. But with that simplicity comes the vast difference in squads, because there are so few strategies to win... who can focus their marine fire the best, and who has the best positioning. The reason why lower tier squads can win in lets say CTFPL is because of the vast amount of strategies there are to win.
So at the end of the day, people will just stack with their "friends" because it gives them the best chance to win in such a simpleton zone. Noone likes losing, especially by 150 kills.
m
Referee
⭐ x4
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Kays Krew 3
Oct 16, 2018 9:00 AM
Let's face it there are few players that people hate and wouldn't want to play on a squad with, it's the fact they aren't as good as some other players and could lead to a lose that makes people not want to play with them, it has nothing to do with "playing with friends". Anyone who says that is a fucking clown.
Bowen
Deputy Administrator
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Clique CO
Oct 16, 2018 9:26 AM
Emperor wrote:
Judging from the list of players present at that meeting, the only players to experience 120-0 blowouts in recent seasons on that list are HellSpawn and chica.
The rest of you are usually on the 120 kill side. Not the 0 kill side.
If you guys want to keep your stat pad games, that's cool. But ...
I've been in some blowouts, rarely on the positive side of one, and yea I'd rather play 30 minutes. Honestly the lower tier squad ends up getting some kills out of it because the higher tier squad just starts running in one by one to get kills, that's why you see the blowout number come up a little. It starts at say, 85-10, but will end up at 100-30, which is a 20-15 victory for the lower tier in those last minutes. Usually because everyone starts just fucking around and when you relax most of the players in this game are on a pretty level playing field.
Leadership and cohesion are a big difference maker. Play on the same squad with a bunch of guys for a while and you learn each players positives and negatives and can work around that. Honestly, if a few of the mid-tier squads hung around each other more than one season they'd probably find themselves getting closer to higher tier. It's what we used to do back in SOE days (System Err0r, Bad Company, The Alliance, Wardogs, etc)
Really, many of the lower tier players aren't incredibly worried about stats.
Yea, since joining Waduhek I've been getting on stronger squads lately, but it's also because I've made good friends with some of the guys without being a monster marine. I have my moments where I can run over people, but I also have my moments where I'll randomly eat every bullet in a stream. Still, I've been making it a point to practice my positioning and my dodging a bit more.
Join a voice channel with these guys and you'll realize most of them are actually just friends hanging out. Yea, you hear some toxicity from time to time, but they're seriously on to just hang out with each other. Honestly, people should get on and listen to some of these higher tier squads anyway because you realize why they are so successful. Skill plays a part, but they are constantly calling out focus fires and adjustments across the board.
I dunno, forcing people to play with people they don't want to in a game hanging onto life by a thread where stats really mean absolutely nothing just seems a little silly, IMHO.
Bowen
Deputy Administrator
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Clique CO
Oct 16, 2018 9:28 AM
Also, looking at the squad list for the next season, I'm really intrigued. The squads can all fend for themselves pretty well right now
R
Rob Zomby
⭐ x6
easoe MVP C
Oct 16, 2018 9:29 AM
get rid of the bouncy nade, keep that rpg/law lookin thing. done