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Changes Discussed 📰 News
e Oct 14, 2018 288 replies 3934 views
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League Analyst 💎 x10 🥇 Gentlemen
Metal was talking about medics

80-17 = 63
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⭐ x1 👑 Gentlemen
Mecca wrote:
Metal was talking about medics 80-17 = 63
Well tell that nigga to be more clear.
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League Analyst 💎 x10 🥇 Gentlemen
Sin wrote:
Backs, you literally already just have to shoot someone that gets hit by 1 marine bullet. 1 marine bullet. Changing the damage just rewards you for lazy medics that don't top themselves off.
thinkingemoji.jpg
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⭐ x2 Big Dick Boys
SpecOps pulled from the TZ, projector DoT damage reduced significantly. Keeping the TZ running EC for the night unless anyone wants to try stuff on another map. Hoping to see some more testing.
OP Advisor 💎 x13 🔱 Monkey Business CO
-Spec Ops pulled
-Nader removed rocket but now has bouncing GL(50dmg) and Regular GL(should be close to 1 hit)
-LMG spread reduced, Flamethrowers burn / dmg decreased.
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Kays Krew 3
I've SB a couple of times in test zone.... Call me old fashioned but I don't care for the new classes. They feel to over powering... Now it may be just because I'm not as skilled as a lot of players but I like keeping things simple. I'll say it again if I wanted to play CTF I'd be in that zone. USL classic play is what keeps me coming back.
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⭐ x2
Yaa cause these are CTF weapons.
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⭐ x2 Big Dick Boys
There are no "new" classes anymore. And just because they are similar does not make them CTF weapons. All of this CTF bullshit is nonsense. Until you bring the actual GAMETYPE of ctf/ovd into SK, there literally is zero comparison. These weapons are weapons that are shared across the entire lore of Infantry. Not just in one zone.
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💎 x24 Gentlemen CO
Isn't the only ctf item set the bouncing nader? Don't recall that flamer ever being in CTF/CTFPL/CTFX. Ripper is from SL ripper I believe. AT is longer range. The only thing CTF in that sb was nos using spec info.
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⭐ x2 Big Dick Boys
Sov wrote:
Isn't the only ctf item set the bouncing nader? Don't recall that flamer ever being in CTF/CTFPL/CTFX. Ripper is from SL ripper I believe. AT is longer range. The only thing CTF in that sb was nos using spec info.
Let me just change the graphics of it a little bit and nobody will think it's from CTF anymore. Cause that's literally what it is....
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Ripper, AT, and LMG seem fine imo

They got buffs that aren't too powerful, but they might get used a little more now.

Nader is definitely a lot stronger now it feels like. So that one is going to require more testing to at least get used to. It may require some tweaking.
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⭐ x2 Big Dick Boys
Emperor wrote:
Ripper, AT, and LMG seem fine imo They got buffs that aren't too powerful, but they might get used a little more now. Nader is definitely a lot stronger now it feels like. So that one is going to require more testing to at least get used to. It may require some tweaking.
Should be well balanced now. Sorted out reduced damage per bounce.
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The biggest takeaway imo is the new ability to move and fire with Nader.

Definitely something that will at least require some getting used to. Because usually you know when to expect a Nade to the face from a Grenader and can anticipate trying to at least dodge. Now that ability to anticipate it is going to be very different.
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Ripper going to be a mouser's wet dream

AT seems more or less the same imo

LMG is a little stronger, but you're still sacrificing LAWs and the LMG stream is still quite a bit different.

So those 3 are probably at a good spot. Maybe need to see Ripper in action more. Get some more players testing it, especially if there are any mousers.
Webmaster 👑 x24 👑 Gentlemen CO
If you're going to be able to move and shoot the GL at the same time the damage needs to be reduced then. On top of having bouncing GLs that's kind of OP.

If it's stand still nader then it should 1 shot if landed correctly
If it's moving nader then it should do ~60-70 max

I haven't been in-game since any of these changes were announced so this could be the case already. I just haven't tested it yet.
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⭐ x6 easoe MVP C
folks say grade schoolers could nade before these changes. can infants now with the bounce bounce?
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⭐ x2 Big Dick Boys
Champion wrote:
If you're going to be able to move and shoot the GL at the same time the damage needs to be reduced then. On top of having bouncing GLs that's kind of OP. If it's stand still nader then it should 1 shot if landed correctly If it's moving nader then it should do ~60-70 max I haven't been in-ga ...
I've got damage reduction per bounce figured out and it feels hella balanced now. Plus I can get rid of the need to have two different items. A direct hit from the initial launch is hit or miss on whether it one hits. After that the damage tapers off pretty quickly per bounce.
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Kays Krew 3
Why is there a problem if I give my opinion? Ppl are so negative.. maybe there not CTF (I assumed because it's different to me) weapons because they are new to me and I don't like them. Thats all I'm saying. Ppl are entitled to there own opinion and that's mine. Thank you.
Webmaster 👑 x24 👑 Gentlemen CO
HS wrote:
I've got damage reduction per bounce figured out and it feels hella balanced now. Plus I can get rid of the need to have two different items. A direct hit from the initial launch is hit or miss on whether it one hits. After that the damage tapers off pretty quickly per bounce.
I'm talking about the original overhead GL. Can you move and shoot that one now too?
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⭐ x2 Big Dick Boys
Well the idea is that the bouncy GL does both. Right now you can run and fire both. But I think its safe to just remove the original launcher altogether now.
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