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USL S9 Salary Changes 📰 News
Spartacus Oct 14, 2016 46 replies 834 views
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OP ⭐ x5 🤝 Kays Krew 3
Evening friends,

A day late, but here we are. We've finalized the ratings, the changes to the salary tiers and costs, the roster minimum and the salary cap. We've also added a way to incorporate your activity into your final cost. If you're not interested in what the specific changes are, you can stop reading here.

The salary cap for this season will be 1250, with a roster minimum of 14. As we see how the squads form, the cap and/or minimum may adjust slightly to ensure competition. This will be done sooner rather than later.

The ratings have been finalized. The lowest and highest rating of each player was removed, per Brake's helpful input. If you wish to look at them:

https://docs.google.com/spreadsheets/d/13JAWeAdgHIobVGAFoQBkfptesZJloyu25SbA4mXeBoU/edit?usp=sharing

The salary tiers were updated to reflect the varying skill levels between players.

<b>Salary tiers:</b>

If you are rated a 99 or 100, your cost is 250.
--97/98: 235
--95/96: 225
--93/94: 215
--91/92: 205
--89/90: 195
--87/88: 180
--85/86: 165
--83/84: 145
--81/82: 125
--80: 115
--77-79: 95
--74-76: 75
--70-73: 65
--65-69: 40
--60-64: 30
--0-59: 20

Your rating will place you into one of these tiers. Your cost will then be reduced by an activity percentage. Your activity is measured using regular season games played over the past 3 seasons. We decided to go with 3 because the past two have been so short.

<b>These are the values of the activity reduction percentage:</b>

If you played in 41-45% of regular season matches over the past 3 seasons, then you would receive a 6.75% reduction to your salary cost. If your cost was 125, your final cost would be 117. This is how it's structured:

--96-100% of matches played: 0% reduction
--91-95% of matches played: 0% reduction
--86-90% of matches played: .5% reduction
--81-85%: 1%
--76-80%: 1.5%
--71-75%: 2%
--66-70%: 2.75%
--61-65%: 3.5%
--56-60%: 4.25%
--51-55%: 5%
--46-50%: 5.87%
--41-45%: 6.75%
--36-40%: 7.62%
--31-35%: 8.5%
--26-30%: 9.5%
--21-25%: 10.5%
--16-20%: 11.75%
--11-15%: 13.00%
--6-10%: 14.5%
--1-5%: 16%
--0%: 20%

This percentage reduction is favorable to higher-cost players, so we included an additional check for each calculation to make certain that the cost is being reduced by a meaningful amount:

--For 61-70% played: x% reduction OR 3 points, whichever is higher
--For 51-60% played: x% reduction OR 4 points, whichever is higher
--For 41-50% played: x% reduction OR 5 points, whichever is higher
--For 31-40% played: x% reduction OR 7 points, whichever is higher
--For 21-30% played: x% reduction OR 9 points, whichever is higher
--For 11-20% played: x% reduction OR 11 points, whichever is higher
--For 1-10% played: x% reduction OR 13 points, whichever is higher
--For 0% played: x% reduction or 15 points, whichever is higher

For example: A player costing 40 played in 32% of regular season matches (approximately 5-6 matches), so the player would receive an 8.5% reduction to their cost OR 7 points, whichever is higher. In this case, it'd be 7 points. A player costs 215 points, but hasn't shown to a match in 3 seasons so their reduction would be 20% OR 15 points, so their final cost would be 172.

The complaint with this system will either be that the reductions aren't enough, or that they're too much. There will probably be at least one example of each case. It's important to remember that this is an ever-evolving system, and that any constructive criticism is appreciated and considered when making changes to it. This is a game that we all love or love to hate, so believe us when we say that our interest is ensuring activity and competition in the league.

Your salary costs and squad salary caps will be updated soon. Thanks for reading.
A
⭐ x2 Kays Krew 3
I dunno man, I appreciate all the work that is going into this.. but I'd prefer it to be simpler. Chris gets a tier to himself? And Sol/Sov get their own?
W
⭐ x5 Clique
Seriously go outside and play. This is too much math for a game of 90 people.
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Advisor 💎 x4 🤝 good guys
You need to be some sort of math magician to find your rating now?
I
🛡️ x1
tell me if someone read this cause i didn't ROFL.
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League Analyst 💎 x10 🥇 Gentlemen
Now that I'm cheap as fuck who wants to stack
D
Commentator 💎 x8 Kays Krew 3 CO
I thought the goal was to grow the game not scare anyone trying to join
Webmaster 👑 x24 👑 Gentlemen CO
Can I please get access to this mess of a spreadsheet so I can clean it up a little bit?
Webmaster 👑 x24 👑 Gentlemen CO
THANKS.
Webmaster 👑 x24 👑 Gentlemen CO
Too many exclusive groupings. You need bigger thresholds here.
S
OP ⭐ x5 🤝 Kays Krew 3
A player isn't required to know how their cost is calculated if they just wanna play. The information is mostly for those who are curious. I imagine most players won't bother with it.

Your salary costs have been updated, though I'll be going over them again to make sure they're correct. As it is, I think the salary cap may be set too high to enforce more competition.
Advisor 💎 x13 🔱 Monkey Business CO
Now I'm definitely over priced
A
⭐ x3 Gentlemen
95 isn't out of 100 it's out of 235, you're fine
Webmaster 👑 x24 👑 Gentlemen CO
Player salaries have been updated along with salary cap/player minimum on the squad management page.
Webmaster 👑 x24 👑 Gentlemen CO
For any new captains this season if you have any questions about the salary manager please let me know.

You basically need to have 14 players (minimum) on your roster that won't put you over 1250 total cap. The system won't allow any players to accept an invite if it would put you over the cap anyways.

The outstanding invites portion will show you the total salary of currently invited players and a projected cap if those players were to accept the invite. I'd recommend that you don't spam invite players or else you won't get a good idea of your projection.
Edited Oct 14, 2016
D
⭐ x1
Why am i so high?

Why am i above: dave/yosh/cage/mecca etc?

Why is jeff low again? Hes an easy top 5 marine.

Why is cael so high?(hi5 tg, i got you)

What is wrong with you idiots..
Edited Oct 14, 2016
Advisor ⭐ x8 👑 good guys
Currently only 1 out of the 4 actual squads can meet the requirement o.O


Pussy Grabbers: 25 Salary remaining and 3 players needed
Rejects: 105 Over the Salary
Warhawks: 60 Salary remaining and 3 players needed (Could meet it but it'll be tough)


Might need to re-evaluate those numbers looking @ it now. (14/1250)
I don't think there's enough quality captains in general, but there's definitely not enough quality captains/leaders in general but there's def not enough to meet the 6 squad goal with salary cap.
Webmaster 👑 x24 👑 Gentlemen CO
Or get rid of some high cost players and replace them with lower cost. The whole point of this is to spread out the talent and prevent "stacking". All that means is the current salary cap/player requirement is working.
Edited Oct 14, 2016
Advisor ⭐ x8 👑 good guys
Or that.

But then we factor in the lack of captains/leaders and we have 20 people sitting on the outside w/ no squad. @_@

If we look @ free agents - who's honestly going to make another squad/be the on field leader.

Fausto being the nice guy w/ all the "leftovers" again?


edit>I guess that's a problem either way though.
Edited Oct 14, 2016
A
⭐ x2 Kays Krew 3
Yo mecca wanna make snakes
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