Champion
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Gentlemen CO
Mar 4, 2015 10:37 PM
Are (sort of) in. I need your feedback on whether or not you think they look fair. There still needs to be some tweaks made for people who've played less games with a big ratio having an inflated rating but other than that I think it looks good. Go to your profile page to see them.
Still need to figure out the formula for the medic rating if anyone has any input on that as well. Medics chill out your rating will be fixed soon.
Champion
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Gentlemen CO
Mar 4, 2015 11:08 PM
The basic idea is that there's weights behind each category.
K/D Ratio, Kills Per Game, Plus/Minus, # Of Games, MVP count.
The less games you play the worse your rating will be even if you have great stats.
<b>I just want everyone to remember that these ratings may not be perfect until we get a full season to test them out so please bare with me.</b>
T
Tactical
Advisor
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good guys
Mar 5, 2015 8:26 AM
Looks good Chris, thanks.
E
ER
💎 x7
Mar 5, 2015 8:53 AM
Good Job! I don't have to work this anymore!! yay!
E
ER
💎 x7
Mar 5, 2015 8:54 AM
I need a TAG, instead of Private call me Excel Master
Champion
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Gentlemen CO
Mar 5, 2015 9:00 AM
We still need to figure out a few things ER.
A
Albert
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Gentlemen
Mar 5, 2015 2:41 PM
&quot;K/D Ratio, Kills Per Game, Plus/Minus, # Of Games, MVP count.&quot;
Kills per game should be kills per play second. I for one do subs to try and get everyone a chance to shoot people. Just a thought
Champion
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Gentlemen CO
Mar 5, 2015 2:45 PM
It's the same thing. Play seconds are converted into games for this calculation. Even if we did kills per play second the result would be the same.
For example if someone only plays half a game and their play seconds are 900. That is converted to 0.5 and equated into the formula.
E
ER
💎 x7
Mar 5, 2015 3:05 PM
PM me for the strategy guide on how to get a good rating on USL.COM
For Only $6.99 you will learn how to get 89+ rating. This is a limited offer, few spots available.
M
Mecca
League Analyst
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Gentlemen
Mar 5, 2015 4:49 PM
Mvps shouldn't matter
Most captains just give them out to whoever doesn't have one.
E
ER
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Mar 5, 2015 4:53 PM
MVP weight is almost useless. still a little extra bonus.
A
Armor
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Mar 6, 2015 8:59 PM
Oh, you didn't factor in competition / performance vs. top squads?
R
Rom
Head Commentator
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Kays Krew 3
Mar 7, 2015 7:52 PM
What Armor said.
The competition rating I found to be one of the hardest figures to reproduce. I still have no idea how the original formulas tabulated that number into the equation.
From Skirmishleague.com -
Competition is an average of all of the ratings of the squads that have been faced at the time that you faced them. Conceptually, it is a difficulty level. A high competition suggests very tough opposing squads. A low competition suggests very easy opposing squads. It is calculated into the rating formula to help compensate for difficulty discrepencies within the schedule. It also prevents players from only playing in easy game in order to attain a high rating.
R
Rom
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Kays Krew 3
Mar 7, 2015 7:59 PM
Also, what about player efficiency? This helps offset the nosediving player ratings for better players on teams that lose often.
From SL -
Efficiency is based on how well you do in a winning or losing situation. Taking a long time to lose and taking a short time to win will increase your efficiency. Losing quickly, or winning slowly will decrease your efficiency. However, you will always gain more efficiency from a win, than you will from a loss. Efficiency ratings from 0-50 are awarded for losing teams, while efficiency ratings of 50-100 are awarded for winning teams. Your efficiency will calculate into your end rating, where a higher efficiency will offer a higher rating.
Champion
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Gentlemen CO
Mar 7, 2015 8:00 PM
Neither do I. That's why I'm waiting to just get the regular ratings and stuff in first then worry about that later.
You can't use efficiency in USL... Players aren't eliminated during the game and it's always 30 minutes no matter what. You can't "win or lose faster".
R
Rom
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Kays Krew 3
Mar 7, 2015 8:18 PM
No, I understand. I was just posting SL's rules because I don't know what USL has used in the past.
But nevertheless, you want to have some sort of efficiency rating to boost the ratings of players who perform well consistently yet their squad loses often. I think I saw another post where you isolated this as a problem within the ratings system for season 1? Not sure if I'm remembering correctly.