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Dueling Ladder
Champion May 9, 2018 149 replies 2076 views
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OP Webmaster 👑 x24 👑 Gentlemen CO
I could always try to copy the original SLDL ELO but I'm not 100% familiar with it. It does seem like the most fair option.
S
Mine is an ELO system that also doesn't punish players for joining late.
OP Webmaster 👑 x24 👑 Gentlemen CO
Neither does the SLDL ELO. Provisional duelers start with a 1600 rating and after their provisional status they get an established rating based on how they did during their provisional period. There's no points, just rating.
S
If it works, it works. Just didn't like your other formula, which as Sol pointed out, will end up being a point grind rather than a representation of skill.
OP Webmaster 👑 x24 👑 Gentlemen CO
Yea I'm going to mess around with this ELO system and see how it goes.
S
Minor bug maybe. Had an old challenge from Sniper, but I don't have any options in the drop-down menu to schedule it. Clicked accept instead, and it now has us scheduled to duel on 00-00-0000. I'll be sure to say hi to jesus.
OP Webmaster 👑 x24 👑 Gentlemen CO
Yea I'll check that out after I finish this elo rating.

So far I have scoring set which was a pain in the ass. Tomorrow I'll work on the actual ratings.
OP Webmaster 👑 x24 👑 Gentlemen CO
I've got scoring and ELO ratings in and did a few mock duels and so far it looks good. Here's how it goes:

<b>During provisional status</b>:

Provisional rating = ((1600 + Average Opponent Rating) / 2) + (300 * ((2 * Average Score) - 1))
This is the rating that is displayed during the provisional status

Compete Rating = (1600 * ((5 - Matches Played) / 2) + Provisional Rating) / (((5 - Matches Played) / 2) + 1)
This is the rating you compete under against other players

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<b>During established status</b>:

After 5 duels you will be given established status. Your rating is updated once you play in your 5th match.

Established Rating = Old Rating (prov or est) + (32 * (Score - Expected Score)

32 is the constant aka K-Factor in the ELO system which determines the max amount of gain or loss.

<u>To determine the Score in a match</u>:

Winner Score = (wins + (ties / 2)) / (total duels - 1.5);
So for example the winner will get a much better score for going 5-0 as opposed to 5-4.

Loser Score = (losses + (ties / 2) - 1.5) / (total duels - 1.5);
So for example the loser will get a much better score if they at least keep it close or get some ties.

Maximum score cannot be greater than 1 or less than 0.

<u>Expected Score</u>:

The expected score is the interval between your rating and your opponents rating:

Expected score = 1 / (1 + (10^((Opponent Rating - Duelers Rating) / 400)))

To ensure that winners are always guaranteed a chance to gain points and losers are always guaranteed a chance to lose points (not much if the rating gap is big), the expected score is limited to a max of 0.96 and a low of 0.04.

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I'm going to do some more testing but so far it's looking good and we should be set to start relatively soon.
S
Cool
OP Webmaster 👑 x24 👑 Gentlemen CO
I was thinking now with an ELO system instead of points we don't need to cap the amount of duels per week, right?
OP Webmaster 👑 x24 👑 Gentlemen CO
Well I think we're good to go.

Still got a few things to iron out:

1. What should we use as the official dueling area?
2. How long should a season last?
3. Should there be a weekly duel limit?
4. I need people willing to ref/host duels.
C
⭐ x1 👑 Gentlemen
Champion wrote:
Well I think we're good to go. Still got a few things to iron out: 1. What should we use as the official dueling area? 2. How long should a season last? 3. Should there be a weekly duel limit? 4. I need people willing to ref/host duels.
1. That area with the dividing thing in the middle so these CTF noob ass bitches can't be rushing with their 600x800 resolutions. This is fucking USL papa, fuck your close range dueling, if you can't duel then go to best buy and get a new computer little bitch ass herb

2. I saw 6 weeks long

3. Can't duel the same person more than 3 times per week

4. I can do that
K
Commentator ⭐ x2 Kays Krew 3 C
Kr blacktop
P
Isctos has a blacktop square. Use that. Don't use shitty kr with shitty yellow lines..
S
doublesduels:
BlockInput, On
WinActivate, ahk_exe infantry.exe
Sleep, 1000
Click, 1898, 74
Send {Enter}*restart{Enter}
Send {Enter}/*goto 470,511{Enter}
Send {PGDN}
Send {Enter}/*goto 470,511{Enter}
Send {PGDN}
Send {Enter}/*goto 573,410{Enter}
Send {PGDN}
Send {Enter}/*goto 573,410{Enter}
BlockInput, Off
return


I already had this location in my doubles' dueling script, as part of my larger Infantry Hosting Assistant project.
S
Those coords are on KR, a really nice black area with no walls or stupid yellow lines.

Backs, your argument works against you. If you can't handle ALL ranges of dueling, you need to not be dueling with the big boys.
3
duels should
1. occur in areas where the background is not blending in with the bullets (beige/pale sand terrain making the cyan ar bullets of the marine for example)
2. be in an open area
3. automatically award a loss to the dueler that takes cover behind terain
4. restart on a bad nade toss (projectile damage)
5. be able to start a duel from close, medium or far range.
6. start on the challenger grenade, then the defenders grenade on the next duel - alternating thereafter
7. agree on first duel angle position, invert position, agree on new position, invert position, agree on position in that circuit of 5
8. allow defender to get first angle position decision, challenger second, defender third.
9. allow defender to get choice of first blood or last man standing regulation (last man standing requiring the dueler to survive the duel to win a point after killing opposing dueler)
10. allow challenger to choose duel coordinates of approved USLDL areas
OP Webmaster 👑 x24 👑 Gentlemen CO
<a href="http://www.uslzone.com/usl/usldl/rules.php"> http://www.uslzone.com/usl/usldl/rules.php</a>
3
damn, you spent some time drafting those regulations.
OP Webmaster 👑 x24 👑 Gentlemen CO
no I literally copied them from the old SLDL rules and modified them a bit lol
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