H
HS
⭐ x2
Big Dick Boys
Oct 17, 2018 9:21 AM
If we're being honest, I think while it being a run and shoot item, it should have a prefire with the little icon showing that it's in prefire mode as you shoot. This'll replace the "grenadier standing still, so he must be about to fire" concept well enough.
R
Rob Zomby
⭐ x6
easoe MVP C
Oct 17, 2018 9:21 AM
How bout you fix that stupid window, make it more noticeable eh????
H
HS
⭐ x2
Big Dick Boys
Oct 17, 2018 9:23 AM
Rob Zomby wrote:
How bout you fix that stupid window, make it more noticeable eh????
That map likely will never see the light of day again unless its for public play.. lol.
H
HS
⭐ x2
Big Dick Boys
Oct 17, 2018 9:28 AM
However in memory of that fateful evening, I will be making a memorial on the side of KS10 featuring that window and your name.
Champion
Webmaster
👑 x24
👑
Gentlemen CO
Oct 17, 2018 9:30 AM
HS wrote:
Well the idea is that the bouncy GL does both. Right now you can run and fire both. But I think its safe to just remove the original launcher altogether now.
I'm confused. I thought the idea was to have 2 separate GLs. One is the original GL that we've always had and the other is a bouncy GL. The original GL stays the way it is where it requires you to stand still to shoot while the bouncy GL can be shot on the move.
And were hand grenades and deagle removed from it as well?
E
Emperor
Oct 17, 2018 9:34 AM
Champion wrote:
I'm confused. I thought the idea was to have 2 separate GLs. One is the original GL that we've always had and the other is a bouncy GL. The original GL stays the way it is where it requires you to stand still to shoot while the bouncy GL can be shot on the move.
And were hand grenades and deagle ...
That's what I thought too.
=====
I believe DEagle is gone and Hand Nades are still there.
E
Emperor
Oct 17, 2018 9:53 AM
chica wrote:
Why is there a problem if I give my opinion? Ppl are so negative.. maybe there not CTF (I assumed because it's different to me) weapons because they are new to me and I don't like them. Thats all I'm saying. Ppl are entitled to there own opinion and that's mine. Thank you.
Hmmm
You should be used to LMG, AT, and Ripper though right? They got buffed, but they've been in USL/Skirmish for a while.
I can see where you're coming from though in regards to seeing everyone running those classes is definitely going to be different. But there's a good chance the meta still lands on running mostly Marines.
I hope we don't try to force the new classes by making them so powerful.
H
HS
⭐ x2
Big Dick Boys
Oct 17, 2018 9:53 AM
The way I understood it, the desire was to combine the two by having it reduce damage every bounce. I might be wrong.
T
Torch
🥈
Phenylephrine HCI
Oct 17, 2018 9:58 AM
How much does it reduce per bounce?
Edited Oct 17, 2018
H
HS
⭐ x2
Big Dick Boys
Oct 17, 2018 10:04 AM
Torch wrote:
How much does it reduce per bounce?
75dmg on the initial shot, 43dmg after the 1st bounce, and 20 after the 2nd bounce. The last 2 bounces stay right around the same 20 mark.
M
Mizzouse
Oct 17, 2018 10:08 AM
Nader was supposed to have both guns, one stand and shoot and the other I'm assuming while moving? From what I saw last night with 2 bouncing balls being able to fire before one explodes and how far they go, you can camp easier in ec rocks with that class. Secondly at the start of the game when teams meet up, imagine running down south of ec rocks or krs J channel and spamming that while holding the forward button. It's op and not balanced. There should be either a range reduction, or how many active on the field at once.
E
Emperor
Oct 17, 2018 10:11 AM
I thought the original idea was to have the Rocket + Bouncy GL
But then that got changed to Original GL + Bouncy GL
Mizz brings up a good point about being able to potentially spam them in certain situations.
Maybe increase the load time between Bouncy GL shots?
C
Cross
⭐ x1
⭐
👑
Gentlemen
Oct 17, 2018 10:13 AM
Can we talk about sniper more?
80HP damage shots. And up the fucking ammo to like 50. Not 20...
C
Cross
⭐ x1
⭐
👑
Gentlemen
Oct 17, 2018 10:14 AM
Having sniper at 65 HP shots and only give it 20 shots is fucking dumb as fuck!
H
HS
⭐ x2
Big Dick Boys
Oct 17, 2018 10:15 AM
GL has a significant prefire so it's not as spammy as it was lol. Also why only having ONE of the two is a good idea.
M
Mizzouse
Oct 17, 2018 10:16 AM
Loki, my vote don't count though cuz I never sb'd with the classes nor dev'd in my life. I don't know what I'm talking about apparently.
Backs, sniper is going to 80hp from what we voted on unless they are trying 80hp shots now... No clue anymore.
Edited Oct 17, 2018
H
HS
⭐ x2
Big Dick Boys
Oct 17, 2018 10:17 AM
I'd rather give sniper throwing knives but with a dot dmg effect. On top of the damage effect, I'd love to make it actually leave a blood trail while the dot dmg runs its course.
E
Emperor
Oct 17, 2018 10:22 AM
I can definitely get behind giving Sniper more ammo.
But with there being no trees and most battles being in the open, Sniper should not be one shotting Medics.
Medics are focused on Marines and for random Sniper fire to 1 shot them with little to hide behind is just going to ruin the game.
H
HS
⭐ x2
Big Dick Boys
Oct 17, 2018 10:59 AM
Emperor wrote:
I can definitely get behind giving Sniper more ammo.
But with there being no trees and most battles being in the open, Sniper should not be one shotting Medics.
Medics are focused on Marines and for random Sniper fire to 1 shot them with little to hide behind is just going to ruin the game.
more ammo and less prefire has always been my desire tbh.