H
Homelander
OP
Zone Developer
🛡️ x1
May 14, 2025 5:37 PM
New map by FlyMolo is now in open beta. Please test and provide feedback.
FlyMolo
⭐ x4
👑
💠
Clique C
May 14, 2025 8:48 PM
Please post any suggestions here or on discord forum post!
I’m including bugs/graphic errors/vis errors in a list thru disc right now and plan to do updates after we’ve played in it a bit.
B
bonds
Commentator
💎 x1
💎
Monkey Business
May 14, 2025 9:58 PM
ngl haven’t logged on to see it yet but you put that together surprisingly fast
S
SKCAB
⭐ x1
May 15, 2025 10:36 AM
ngl haven’t logged on to see it yet but you put that together surprisingly fast
B
BB
⭐ x1
🤝
Phenylephrine HCI CO
May 15, 2025 2:27 PM
G8 Rock should be opened up to allow access through horizontally across the map. Other than that it seems as though the south area is pretty well done minus a few vision spots. The top side is meh with all the hedgehogs and random buildings. That massive ass building in the middle is funky and could use some work. The idea is interesting it just feels as though it needs to be tweaked some. Maybe opening the southern entrances to allow for more of a free flowing push?
FlyMolo
⭐ x4
👑
💠
Clique C
May 15, 2025 3:09 PM
Check out some of the changes, MP already put them live. I put screenshots in the discord post.
Really appreciating all the positive feedback
A
Alley Kat
🛡️ x2
May 15, 2025 6:42 PM
Ok, so the map is pretty cool for the most part, I feel like the E6-F6 area needs to be opened up more. The C7, and i7 buildings could maybe use different in and outs if that makes sense. Maybe remove a barricade or 2 from E6 entrance. Honestly, opening up top of mid in a way that maybe mirrors south as we did a lot of fighting south due to the openess of it.
I like the DS changes and the access to North is a lot better. Apparently, you cannot go north past a4-J4. River south eats laws, idk if that is intended to be that way.
Just my 2 cents, but really appreciate the work your puttting into this.
I
Ice
🛡️ x1
Phenylephrine HCI
May 15, 2025 9:01 PM
Great job molo.
Less physics in building, wider entrances?
J
Have not seen it, good job anyways. Sit and wait for these "experts" to start giving their 2 cents on the design and something good will be shit in a few days... Sorry Ender
M
Mecca
League Analyst
💎 x10
⭐
🥇
Gentlemen
May 22, 2025 5:00 AM
Map is already better than EC, KP, KS10...
mbx
Referee
🛡️ x1
🔱
🥉
Phenylephrine HCI C
May 22, 2025 8:33 AM
Finally got to try it last night, interesting map with a decent flow. Nice job Molo, keeping it fresh
B
bonds
Commentator
💎 x1
💎
Monkey Business
May 22, 2025 11:22 AM
Mecca wrote:
Map is already better than EC, KP, KS10...
damn I don’t mind EC or KS10. KP def sux tho
L
Lucifer
🔱
Clique CO
May 28, 2025 10:58 AM
bonds wrote:
damn I don’t mind EC or KS10. KP def sux tho
Kaiser Pass used to have an amazing bridge with water in the dead center of the map, but people were too scurred of being singled out, so it was removed. =/ That element made it more interesting to push mid. Aside from that, it can definitely use some clean up.
And great job, molo! Still gonna wear my BAN MOLO banner though.
FlyMolo
⭐ x4
👑
💠
Clique C
May 28, 2025 12:05 PM
I can’t remember who made that banner but it was like first day banners came out so you’re pretty elite if you’re sporting it
M
Mecca
League Analyst
💎 x10
⭐
🥇
Gentlemen
May 29, 2025 10:56 PM
agreed, need the dead-ends the rivers back made under the river fights way better
Edited May 29, 2025
B
bonds
Commentator
💎 x1
💎
Monkey Business
Jun 10, 2025 2:00 PM
idk what would help but a lot of players get stuck exiting the DS on bot sides (primarily the southern exits), saw it happen at least 5x last night
M
Mecca
League Analyst
💎 x10
⭐
🥇
Gentlemen
Jun 10, 2025 9:17 PM
Ya there's some strange physic on the corner of the door of DS