E
em4awon
💎 x12
Jan 26, 2016 1:59 PM
sl ripper would be strong enough for people to actually use a ripper during the season? Guess we cant have that.
I
Ice
🛡️ x1
Phenylephrine HCI
Jan 26, 2016 2:10 PM
SL settings do not belong in USL.
1
1
⭐ x4
🥉
Kays Krew 3
Jan 26, 2016 2:13 PM
A ripper can't run a shoot which will cause more stagnated battles and then lead to more camping.
E
ER
💎 x7
Jan 26, 2016 2:30 PM
Just change something. anything.
S
SSW imp
🛡️ x1
Jan 26, 2016 3:39 PM
Fix Faydon Lake and put it up. Enjoyable map that brings something from every zone.
J
Ban the hackers!
well! that would be banning 75% of the population
P
Puma
Jan 26, 2016 4:27 PM
What was wrong with faydon? I forget
L
Later
💎 x8
Jan 26, 2016 4:39 PM
1. Make 2 - 15 minute games on Sunday. This way both get home and away.
2. Change ripper get rid of his ability to have nades/laws/incin and add that he can move and fire. People will play it and since it can only ripp it wont be so overpowered although he can move and fire.
3. I like meccas idea of reducing spray for med. You can also add 3-5 bullets to their clip, they have high ROF so would make them more deadly.
4. NO SL SETTINGS
5. Add the Old Elite classes in SK lol. I know i liked playing the one with bouncing bullets and some of the newbies can flame people to death if you add some range to it.
N
nos
💎 x16
Jan 26, 2016 5:14 PM
I think faydon lake had trouble actually switching to the lake from caves once enough people were playing, and sometimes capturing the bases wouldn't work.
L
Leak
Advisor
⭐ x4
🥈
Monkey Business C
Jan 26, 2016 5:55 PM
2 15 minute halves isn't actually a bad idea. switching sides is natural in almost every sport and should definitely be implicated in a game where playing on one side or another can drastically effect the outcome.
P
Puma
Jan 26, 2016 6:40 PM
There will be no move and fire for ripper. That was tried and it faded the game for a week. That will not ever be added again.
m
Referee
⭐ x4
💎
Kays Krew 3
Jan 26, 2016 6:44 PM
two fifteen minute halves is a lot better of an idea than two fifteen minute games.
A
Armor
🛡️ x4
Jan 26, 2016 7:11 PM
What are the major differences in current settings and usl settings?
You wouldn't add sniper.
Ripper may be too strong.
Incin for marines?
Shrap?
Expanding on ripper comment: As an old SL ripper the buildings were only good if you could camp a choke point. There were enough places you could do that without getting flanked so it was effective. I don't think that's as useful or safe on EC so ripper wouldn't be as good.
Trees were useful for ripper, but more so to get close range or to avoid sniper fire (sniper was a good counter to ripper stand and fire). SL ripper would possibly be stronger, could still be countered well enough, but would be way more effective than current settings. From past experience here, I don't think that's what we want.
M
Mecca
League Analyst
💎 x10
⭐
🥇
Gentlemen
Jan 26, 2016 8:44 PM
Anyone who's a good marine prefers SL marine 10x and there's no reason to keep shitty Usl new, it was only in here because stubborn admins back in s10 hated the sl community
T
Tactical
Advisor
💎 x4
🤝
good guys
Jan 26, 2016 8:47 PM
SL marine with USL sharp would be better. The star pattern shrapnel is horrible in open areas which is most USL maps.
At the end of the day though none of this discussion matters, it happens at the end of every season and nothing is ever changed/implemented.
M
Mizzouse
Jan 26, 2016 9:11 PM
FINALLY someone gets it. ^ Ive been saying the same shit for 2 weeks.
Discussions after discussions and nothing changes but the map. Put all ideas into a poll and have captains/squaddies vote 1-whatever we are adding, each person says 1 = yes/no 2 = yes/no etc etc. After that ill make changes.
M
Mizzouse
Jan 26, 2016 9:12 PM
BTW jake, cant fix faydon cuz no one knows where the warps went too. All the warps got fucked up when the caves were put in and that was back from 2010 or 2012.