ForumsGeneral › Game Structure / Format Discussion
Game Structure / Format Discussion
Maddux Jan 25, 2016 64 replies 1303 views
« 1 2 3 4 »
D
⭐ x1 Masturnaders CO
Let medics fire laws
E
💎 x12
sl ripper would be strong enough for people to actually use a ripper during the season? Guess we cant have that.
I
🛡️ x1 Phenylephrine HCI
SL settings do not belong in USL.
V
⭐ x4
add jetpacks and exos
1
⭐ x4 🥉 Kays Krew 3
A ripper can't run a shoot which will cause more stagnated battles and then lead to more camping.
E
💎 x7
Just change something. anything.

S
🛡️ x1
Fix Faydon Lake and put it up. Enjoyable map that brings something from every zone.
J
🛡️ x3 Phenylephrine HCI
Ban the hackers!
well! that would be banning 75% of the population
P
What was wrong with faydon? I forget
L
💎 x8
1. Make 2 - 15 minute games on Sunday. This way both get home and away.
2. Change ripper get rid of his ability to have nades/laws/incin and add that he can move and fire. People will play it and since it can only ripp it wont be so overpowered although he can move and fire.
3. I like meccas idea of reducing spray for med. You can also add 3-5 bullets to their clip, they have high ROF so would make them more deadly.
4. NO SL SETTINGS
5. Add the Old Elite classes in SK lol. I know i liked playing the one with bouncing bullets and some of the newbies can flame people to death if you add some range to it.

Referee ⭐ x4 💎 Kays Krew 3
1. Don't listen to Khaos
N
💎 x16
I think faydon lake had trouble actually switching to the lake from caves once enough people were playing, and sometimes capturing the bases wouldn't work.
L
Advisor ⭐ x4 🥈 Monkey Business C
2 15 minute halves isn't actually a bad idea. switching sides is natural in almost every sport and should definitely be implicated in a game where playing on one side or another can drastically effect the outcome.
P
There will be no move and fire for ripper. That was tried and it faded the game for a week. That will not ever be added again.
Referee ⭐ x4 💎 Kays Krew 3
two fifteen minute halves is a lot better of an idea than two fifteen minute games.
A
🛡️ x4
What are the major differences in current settings and usl settings?

You wouldn't add sniper.
Ripper may be too strong.
Incin for marines?
Shrap?

Expanding on ripper comment: As an old SL ripper the buildings were only good if you could camp a choke point. There were enough places you could do that without getting flanked so it was effective. I don't think that's as useful or safe on EC so ripper wouldn't be as good.

Trees were useful for ripper, but more so to get close range or to avoid sniper fire (sniper was a good counter to ripper stand and fire). SL ripper would possibly be stronger, could still be countered well enough, but would be way more effective than current settings. From past experience here, I don't think that's what we want.
M
League Analyst 💎 x10 🥇 Gentlemen
Anyone who's a good marine prefers SL marine 10x and there's no reason to keep shitty Usl new, it was only in here because stubborn admins back in s10 hated the sl community
T
Advisor 💎 x4 🤝 good guys
SL marine with USL sharp would be better. The star pattern shrapnel is horrible in open areas which is most USL maps.

At the end of the day though none of this discussion matters, it happens at the end of every season and nothing is ever changed/implemented.
M
FINALLY someone gets it. ^ Ive been saying the same shit for 2 weeks.
Discussions after discussions and nothing changes but the map. Put all ideas into a poll and have captains/squaddies vote 1-whatever we are adding, each person says 1 = yes/no 2 = yes/no etc etc. After that ill make changes.
M
BTW jake, cant fix faydon cuz no one knows where the warps went too. All the warps got fucked up when the caves were put in and that was back from 2010 or 2012.
« 1 2 3 4 »